在 Prism 中使用 Unity,我想向对象的构造函数发送一个参数,如下所示:
PSEUDO-CODE:
SmartFormPresenter smartFormPresenter1 =
this.container.Resolve<SmartFormPresenter(customer)>();
但相反,我必须将其实例化,然后分配一个属性:
SmartFormPresenter smartFormPresenter1 =
this.container.Resolve<SmartFormPresenter>();
smartFormPresenter1.ObjectBeingEdited = customer;
有没有办法直接向构造函数发送参数?