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我已经使用纹理在 OpenGL 中加载了一个图像。现在我想在未来一段时间后绘制相同的图像。所以我在我的纹理数组中保留了该图像的纹理。现在如何直接从存储的纹理加载该图像。
glBindTexture(GL_TEXTURE_…, textureID);