I am loading a Cocos2d Scene that contains almost 700 png Images and even if I run this scene directly from Xcode I receive a Memory Warning message along with a long list of some of my Image names in the console..
I am properly deallocating them in dealloc but when I come again on this scene this time my game crashes during loading my half of the Images
Is this the problem of loading so much textures at once or problematic code?
How should I handle loading so many images and do proper memory management to avoid this crash?