如果我有 1 台服务器和多个客户端(所有对等方都知道会话名称) - 没问题。但是2台服务器我有问题。客户端如何知道 sessionID,连接服务器的会话是什么,他们如何选择服务器?我不想使用对等选择器。Ty 表示任何答案。
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- (void)viewDidLoad {
[super viewDidLoad];
self.serverArray = [NSMutableArray array];
self.session = [[GKSession alloc] initWithSessionID:nil displayName:nil sessionMode:GKSessionModeClient];
self.session.delegate = self;
[self.session setDataReceiveHandler:self withContext:NULL];
self.session.available = YES;
}
- (void)session:(GKSession *)session peer:(NSString *)peerID didChangeState:(GKPeerConnectionState)state {
NSString *serverName = [session displayNameForPeer:peerID];
[self.serverArray addObject:serverName];
[self.availableServers reloadData];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
cell.textLabel.text = [self.serverArray objectAtIndex:indexPath.row];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
ClientGameViewController *clientGameViewController = [[ClientGameViewController alloc] init];
clientGameViewController.serverName = [self.serverArray objectAtIndex:indexPath.row];
clientGameViewController.serverSessionName = [self.serverArray objectAtIndex:indexPath.row];
[self.view addSubview:clientGameViewController.view];
}
于 2012-09-14T14:49:36.840 回答