我只是从 3D 开始,所以我有一个关于在屏幕上绘制预转换的东西的问题。
通过使用一些教程,我能够弄清楚如何以预转换形式绘制彩色多边形,但我就是不明白如何对它们进行纹理化......这可能吗?如果有怎么办?
我现在拥有的:
private void TestVertices()
{
vertices = new VertexPositionColor[3];
vertices[0].Position = new Vector3(-0.5f, -0.5f, 0f);
vertices[0].Color = Color.Red;
vertices[1].Position = new Vector3(0, 0.5f, 0f);
vertices[1].Color = Color.Green;
vertices[2].Position = new Vector3(0.5f, -0.5f, 0f);
vertices[2].Color = Color.Blue;
}
和
protected override void Draw(GameTime gameTime)
{
device.Clear(Color.DarkSlateBlue);
effect.CurrentTechnique = effect.Techniques["Pretransformed"];
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
device.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 1, VertexPositionColor.VertexDeclaration);
}
base.Draw(gameTime);
}