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我在网上找到了这个关于多线程和下载代码的教程,以便在 Visual Studio 2010 上试用。http://www.codeproject.com/Articles/14746/Multithreading-Tutorial

我在下面复制的与“线程本地存储”相关的程序之一供您参考。它看起来很简单,因为 2 个线程,都增加了类数据成员 'm1'、'm2'、'm3'。在这个例子中,'m2' 是一个静态类变量,两个线程都可以访问。

请注意,在代码中,临界区在文件开头使用“#define WITH_SYNCHRONIZATION”启用。我的理解是,由于 'TMain()' 中的 'for 循环' 受临界区保护,因此首先到达 'TMain()' 的线程将完成 50,000 增量作为一个整体,而不会与另一个线程交错,打印输出'50,020 for m2',另一个线程将继续其余部分并稍后打印出'100,020 for m2'。

但是不,m2 的打印结果看起来根本没有关键部分。'm2' 值使用以下值打乱:

螺纹 t2: ... m2=50376 ...
螺纹 t1: ... m2=63964 ...

我一定错过了一些基本的东西。它是什么?

以下代码来自网页,数值变化不大,可以在 VStudio 中轻松编译。

#include <stdio.h>
#include <windows.h>
#include <process.h>
#include <string>

using namespace std;

#define WITH_SYNCHRONIZATION

class ThreadX
{
private:
  int        m1;
  static int m2;                       // shared variable
  static  __declspec(thread)  int m3;  // thread local variable


#ifdef WITH_SYNCHRONIZATION
  CRITICAL_SECTION m_CriticalSection; 
#endif

public:
  string threadName;

  ThreadX()
  {
      m1 = 10;
#ifdef WITH_SYNCHRONIZATION
        InitializeCriticalSection(&m_CriticalSection);
#endif
  }

  virtual ~ThreadX()
  {
#ifdef WITH_SYNCHRONIZATION
       // Release resources used by the critical section object.
       DeleteCriticalSection(&m_CriticalSection);
#endif
  }

  void TMain(void) 
  {
#ifdef WITH_SYNCHRONIZATION
    EnterCriticalSection( &m_CriticalSection );
#endif

    for ( int i = 1; i <= 50000; i++ )
    {
        ++m1;  // init value 10
        ++m2;  // init value 20
        ++m3;  // init value 30
    }

    printf( "Thread %s: m1 = %d, m2 = %d, m3 = %d\n", threadName.c_str(), m1, m2, m3 );

#ifdef WITH_SYNCHRONIZATION
    LeaveCriticalSection( &m_CriticalSection );
#endif

  } 

  static unsigned __stdcall ThreadStaticTMain(void * pThis)
  {
      ThreadX * pthX = (ThreadX*)pThis;
      pthX->TMain();

      return 1;
  }

};

int ThreadX::m2 = 20;
int ThreadX::m3 = 30;

int main()
{
    // In this program we create 2 threads and request that their
    // entry-point-function be the TMain() function of the ThreadX
    // class.  Because _beginthreadex() cannot accept a class member
    // function we must employ a 2 step process involving a tricky
    // cast to accomplish this.

    ThreadX * o1 = new ThreadX();

    HANDLE   hth1;
    unsigned  uiThread1ID;

    hth1 = (HANDLE)_beginthreadex( NULL,         
                                   0,            
                                   ThreadX::ThreadStaticTMain,
                                   o1,           
                                   CREATE_SUSPENDED, 
                                   &uiThread1ID );

    if ( hth1 == 0 )
        printf("Failed to create thread 1\n");

    DWORD   dwExitCode;

    GetExitCodeThread( hth1, &dwExitCode );
    printf( "initial thread 1 exit code = %u\n", dwExitCode );

    o1->threadName = "t1";

    ThreadX * o2 = new ThreadX();

    HANDLE   hth2;
    unsigned  uiThread2ID;

    hth2 = (HANDLE)_beginthreadex( NULL,         
                                   0,            
                                   ThreadX::ThreadStaticTMain,
                                   o2,           
                                   CREATE_SUSPENDED, 
                                   &uiThread2ID );

    if ( hth2 == 0 )
        printf("Failed to create thread 2\n");

    GetExitCodeThread( hth2, &dwExitCode ); 
    printf( "initial thread 2 exit code = %u\n", dwExitCode );

    o2->threadName = "t2";

    ResumeThread( hth1 );   
    ResumeThread( hth2 );   

    WaitForSingleObject( hth1, INFINITE );  
    WaitForSingleObject( hth2, INFINITE );  

    GetExitCodeThread( hth1, &dwExitCode );
    printf( "thread 1 exited with code %u\n", dwExitCode );

    GetExitCodeThread( hth2, &dwExitCode );
    printf( "thread 2 exited with code %u\n", dwExitCode );

    // The handle returned by _beginthreadex() has to be closed
    // by the caller of _beginthreadex().

    CloseHandle( hth1 );
    CloseHandle( hth2 );

    delete o1;
    o1 = NULL;

    delete o2;
    o2 = NULL;

    printf("Primary thread terminating.\n");
    return 0;
}
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3 回答 3

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CRITICAL_SECTION m_CriticalSection;ThreadX类中的成员(实例)变量。这意味着每次你创建一个实例ThreadX(你做了两次),你正在创建一个新的CRITICAL_SECTION. 这没有什么好处,因为每个实例都将进入自己的关键部分,没问题,然后继续丢弃您试图保护的变量。

如果您查看 的文档EnterCriticalSection,您会看到它提到只创建一个CRITICAL_SECTION,每个线程都会尝试输入。

相反,您只需要创建一个CRITICAL_SECTION所有实例都ThreadX将使用的。理想情况下,这将是ThreadX. 但是,C++ 没有静态构造函数(如 C#),因此您必须以InitializeCriticalSection其他方式调用 to。你总是可以把它变成一个你初始化的静态变量main()

于 2012-09-11T05:22:39.037 回答
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m_CriticalSection 成员对于 ThreadX 类的每个实例都是不同的。因此,每个 ThreadX 对象都使用自己的临界区——这就是为什么它不会相互影响。

于 2012-09-11T05:18:23.027 回答
0

这是因为您为每个线程定义了一个临界区。您需要在 main 中定义一个全局临界区并将该临界区传递给每个线程类。

于 2012-09-11T05:19:10.847 回答