#include <iostream>
#include <cstdlib>
#include <ctime>
#include <algorithm>
#include <vector>
using namespace std;
struct delete_ptr
{
template<typename T>
void operator()(T*& t)
{
delete t;
t = 0;
}
};
struct is_null_ptr
{
template<typename T>
bool operator()(T*& t)
{
return t == 0;
}
};
struct A
{
static void removeDead(A*& a)
{
if(a and a->dead)
delete_ptr()(a);
}
static void killSome(A* a)
{
if(a and a->isDead() == false and rand()%100 == 0)
{
static int counter = 0;
cout << "Kill___" << ++counter << endl;
a->kill();
}
}
static void reviveSome(A* a)
{
if(a and a->isDead() and rand()%3 == 0)
{
static int counter = 0;
cout << "Revive___" << ++counter << endl;
a->revive();
}
}
A():dead(false)
{
}
virtual ~A()
{
static int counter = 0;
cout << "Dtor___" << ++counter << endl;
}
bool isDead(){return dead;}
void kill(){dead = true;}
void revive(){dead = false;}
bool dead;
};
int main()
{
srand(time(0));
vector<A*> as;
for(int i = 0; i < 200; ++i)
{
A* a = new A;
as.push_back(a);
}
for_each(as.begin(),as.end(),A::killSome);
for_each(as.begin(),as.end(),A::reviveSome);
for_each(as.begin(),as.end(),A::removeDead);
as.erase( std::remove_if(as.begin(),as.end(),is_null_ptr()),as.end());
cout << as.size() << endl;
for_each(as.begin(),as.end(),delete_ptr());
as.clear();
return 0;
}
它分配它们,并打印正确的输出,但我不确定这是我正在做的正确事情。我只是想在向量中使用指针并在发生某种情况时删除它们,而不使用 boost 或 c++11。那么你怎么看呢?