最近接到了一个小任务,就是以图数据结构为核心来做一个web应用。我从一个简单的路径优化问题的想法开始,它可以在几天内完成。问题是我无法为这项任务决定正确的框架。考虑到时间限制,我唯一能想到的就是只使用 PHP。
那么,如何使用 PHP 的自定义数据结构(数组)来表示图形数据结构。
此外,您能否建议一些其他框架,我可以在这些框架上完成这项任务。
最近接到了一个小任务,就是以图数据结构为核心来做一个web应用。我从一个简单的路径优化问题的想法开始,它可以在几天内完成。问题是我无法为这项任务决定正确的框架。考虑到时间限制,我唯一能想到的就是只使用 PHP。
那么,如何使用 PHP 的自定义数据结构(数组)来表示图形数据结构。
此外,您能否建议一些其他框架,我可以在这些框架上完成这项任务。
您可以使用数组来保存邻接列表。
PHP 的数组有两种用途:它可以是对象列表,或者是关联数组,它将一个对象与另一个对象关联起来。您还可以将关联数组用作穷人的集合,方法是将集合中的数据用作关联数组中的键。由于通常将数据与顶点和边相关联,因此我们实际上可以自然地使用它。以下是无向图类的示例。
<?php
/**
* Undirected graph implementation.
*/
class Graph
{
/**
* Adds an undirected edge between $u and $v in the graph.
*
* $u,$v can be anything.
*
* Edge (u,v) and (v,u) are the same.
*
* $data is the data to be associated with this edge.
* If the edge (u,v) already exists, nothing will happen (the
* new data will not be assigned).
*/
public function add_edge($u,$v,$data=null)
{
assert($this->sanity_check());
assert($u != $v);
if ($this->has_edge($u,$v))
return;
//If u or v don't exist, create them.
if (!$this->has_vertex($u))
$this->add_vertex($u);
if (!$this->has_vertex($v))
$this->add_vertex($v);
//Some sanity.
assert(array_key_exists($u,$this->adjacency_list));
assert(array_key_exists($v,$this->adjacency_list));
//Associate (u,v) with data.
$this->adjacency_list[$u][$v] = $data;
//Associate (v,u) with data.
$this->adjacency_list[$v][$u] = $data;
//We just added two edges
$this->edge_count += 2;
assert($this->has_edge($u,$v));
assert($this->sanity_check());
}
public function has_edge($u,$v)
{
assert($this->sanity_check());
//If u or v do not exist, they surely do not make up an edge.
if (!$this->has_vertex($u))
return false;
if (!$this->has_vertex($v))
return false;
//some extra sanity.
assert(array_key_exists($u,$this->adjacency_list));
assert(array_key_exists($v,$this->adjacency_list));
//This is the return value; if v is a neighbor of u, then its true.
$result = array_key_exists($v,$this->adjacency_list[$u]);
//Make sure that iff v is a neighbor of u, then u is a neighbor of v
assert($result == array_key_exists($u,$this->adjacency_list[$v]));
return $result;
}
/**
* Remove (u,v) and return data.
*/
public function remove_edge($u,$v)
{
assert($this->sanity_check());
if (!$this->has_edge($u,$v))
return null;
assert(array_key_exists($u,$this->adjacency_list));
assert(array_key_exists($v,$this->adjacency_list));
assert(array_key_exists($v,$this->adjacency_list[$u]));
assert(array_key_exists($u,$this->adjacency_list[$v]));
//remember data.
$data = $this->adjacency_list[$u][$v];
unset($this->adjacency_list[$u][$v]);
unset($this->adjacency_list[$v][$u]);
//We just removed two edges.
$this->edge_count -= 2;
assert($this->sanity_check());
return $data;
}
//Return data associated with (u,v)
public function get_edge_data($u,$v)
{
assert($this->sanity_check());
//If no such edge, no data.
if (!$this->has_edge($u,$v))
return null;
//some sanity.
assert(array_key_exists($u,$this->adjacency_list));
assert(array_key_exists($v,$this->adjacency_list[$u]));
return $this->adjacency_list[$u][$v];
}
/**
* Add a vertex. Vertex must not exist, assertion failure otherwise.
*/
public function add_vertex($u,$data=null)
{
assert(!$this->has_vertex($u));
//Associate data.
$this->vertex_data[$u] = $data;
//Create empty neighbor array.
$this->adjacency_list[$u] = array();
assert($this->has_vertex($u));
assert($this->sanity_check());
}
public function has_vertex($u)
{
assert($this->sanity_check());
assert(array_key_exists($u,$this->vertex_data) == array_key_exists($u,$this->adjacency_list));
return array_key_exists($u,$this->vertex_data);
}
//Returns data associated with vertex, null if vertex does not exist.
public function get_vertex_data($u)
{
assert($this->sanity_check());
if (!array_key_exists($u,$this->vertex_data))
return null;
return $this->vertex_data[$u];
}
//Count the neighbors of a vertex.
public function count_vertex_edges($u)
{
assert($this->sanity_check());
if (!$this->has_vertex($u))
return 0;
//some sanity.
assert (array_key_exists($u,$this->adjacency_list));
return count($this->adjacency_list[$u]);
}
/**
* Return an array of neighbor vertices of u.
* If $with_data == true, then it will return an associative array, like so:
* {neighbor => data}.
*/
public function get_edge_vertices($u,$with_data=false)
{
assert($this->sanity_check());
if (!array_key_exists($u,$this->adjacency_list))
return array();
$result = array();
if ($with_data) {
foreach( $this->adjacency_list[$u] as $v=>$data)
{
$result[$v] = $data;
}
} else {
foreach( $this->adjacency_list[$u] as $v=>$data)
{
array_push($result, $v);
}
}
return $result;
}
//Removes a vertex if it exists, and returns its data, null otherwise.
public function remove_vertex($u)
{
assert($this->sanity_check());
//If the vertex does not exist,
if (!$this->has_vertex($u)){
//Sanity.
assert(!array_key_exists($u,$this->vertex_data));
assert(!array_key_exists($u,$this->adjacency_list));
return null;
}
//We need to remove all edges that this vertex belongs to.
foreach ($this->get_edge_vertices($u) as $v)
{
$this->remove_edge($u,$v);
}
//After removing all such edges, u should have no neighbors.
assert($this->count_vertex_edges($u) == 0);
//sanity.
assert(array_key_exists($u,$this->vertex_data));
assert(array_key_exists($u,$this->adjacency_list));
//remember the data.
$data = $this->vertex_data[$u];
//remove the vertex from the data array.
unset($this->vertex_data[$u]);
//remove the vertex from the adjacency list.
unset($this->adjacency_list[$u]);
assert($this->sanity_check());
return $data;
}
public function get_vertex_count()
{
assert($this->sanity_check());
return count($this->vertex_data);
}
public function get_edge_count()
{
assert($this->sanity_check());
//edge_count counts both (u,v) and (v,u)
return $this->edge_count/2;
}
public function get_vertex_list($with_data=false)
{
$result = array();
if ($with_data)
foreach ($this->vertex_data as $u=>$data)
$result[$u]=$data;
else
foreach ($this->vertex_data as $u=>$data)
array_push($result,$u);
return $result;
}
public function edge_list_str_array($ordered=true)
{
$result_strings = array();
foreach($this->vertex_data as $u=>$udata)
{
foreach($this->adjacency_list[$u] as $v=>$uv_data)
{
if (!$ordered || ($u < $v))
array_push($result_strings, '('.$u.','.$v.')');
}
}
return $result_strings;
}
public function sanity_check()
{
if (count($this->vertex_data) != count($this->adjacency_list))
return false;
$edge_count = 0;
foreach ($this->vertex_data as $v=>$data)
{
if (!array_key_exists($v,$this->adjacency_list))
return false;
$edge_count += count($this->adjacency_list[$v]);
}
if ($edge_count != $this->edge_count)
return false;
if (($this->edge_count % 2) != 0)
return false;
return true;
}
/**
* This keeps an array that associates vertices with their neighbors like so:
*
* {<vertex> => {<neighbor> => <edge data>}}
*
* Thus, each $adjacency_list[$u] = array( $v1 => $u_v1_edge_data, $v2 => $u_v2_edge_data ...)
*
* The edge data can be null.
*/
private $adjacency_list = array();
/**
* This associates each vertex with its data.
*
* {<vertex> => <data>}
*
* Thus each $vertex_data[$u] = $u_data
*/
private $vertex_data = array();
/**
* This keeps tracks of the edge count so we can retrieve the count in constant time,
* instead of recounting. In truth this counts both (u,v) and (v,u), so the actual count
* is $edge_count/2.
*/
private $edge_count = 0;
}
$G = new Graph();
for ($i=0; $i<5; ++$i)
{
$G->add_vertex($i);
}
for ($i=5; $i<10; ++$i)
{
$G->add_edge($i,$i-5);
}
print 'V: {'.join(', ',$G->get_vertex_list())."}\n";
print 'E: {'.join(', ',$G->edge_list_str_array())."}\n";
$G->remove_vertex(1);
print 'V: {'.join(', ',$G->get_vertex_list())."}\n";
print 'E: {'.join(', ',$G->edge_list_str_array())."}\n";
$G->remove_vertex(1);
print 'V: {'.join(', ',$G->get_vertex_list())."}\n";
print 'E: {'.join(', ',$G->edge_list_str_array())."}\n";
?>