我正在开发一个垂直滚动游戏,但我无法获得一些东西。我想我设法让精灵正确移动。例如,我让一些敌人生成在屏幕上角的中心(x:160 和 y:480),并通过在每次更新时将 y 减 1 来让它们下来。
奇怪的是,当我在作为子项添加到 GameScene 的 InputLayer 中检测到触摸时,我得到了关于触摸 x 位置的信息,但 y 是颠倒的。换句话说,如果我触摸生成点 (x:160 和 y:480),我会得到值 x:160 和 y:0,如果我触摸屏幕底部 (y:0),我会得到 y=480 .
这是为什么?精灵不应该遵循相同的 y 参考吗? 我想这可能与 AppDelegate 中应用程序的初始化有关,因此我将代码粘贴在这里:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Create the main window
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds]
pixelFormat:kEAGLColorFormatRGB565 //kEAGLColorFormatRGBA8
depthFormat:0 //GL_DEPTH_COMPONENT24_OES
preserveBackbuffer:NO
sharegroup:nil
multiSampling:NO
numberOfSamples:0];
[glView setMultipleTouchEnabled:YES];
director_ = (CCDirectorIOS*) [CCDirector sharedDirector];
director_.wantsFullScreenLayout = YES;
// Display FSP and SPF
[director_ setDisplayStats:YES];
// set FPS at 60
[director_ setAnimationInterval:1.0/60];
// attach the openglView to the director
[director_ setView:glView];
// for rotation and other messages
[director_ setDelegate:self];
// 2D projection
[director_ setProjection:kCCDirectorProjection2D];
// [director setProjection:kCCDirectorProjection3D];
// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
if( ! [director_ enableRetinaDisplay:YES] )
CCLOG(@"Retina Display Not supported");
// Create a Navigation Controller with the Director
navController_ = [[UINavigationController alloc] initWithRootViewController:director_];
navController_.navigationBarHidden = YES;
// set the Navigation Controller as the root view controller
// [window_ setRootViewController:rootViewController_];
[window_ addSubview:navController_.view];
// make main window visible
[window_ makeKeyAndVisible];
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888];
// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix.
// On iPad HD : "-ipadhd", "-ipad", "-hd"
// On iPad : "-ipad", "-hd"
// On iPhone HD: "-hd"
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils];
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd"
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad"
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd"
// Assume that PVR images have premultiplied alpha
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES];
//Initializes static classes to create shared instance
PlayerData *playerData = [PlayerData playerData];
MusicLayer *musicLayer = [MusicLayer music];
// and add the scene to the stack. The director will run it when it automatically when the view is displayed.
[director_ pushScene: [MainMenuScene scene]];
return YES;
}