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我在二维数组中有一个动画精灵网格,但是当为精灵对象放置 eventListener 时,它显示以下错误“导演错误:无法加载模块'游戏'-请检查文件是否存在并且它是正确的.",当我删除触摸代码时,下一个场景会在网格中弹出动画火球(这很好),但我想为网格中的各个精灵实现触摸事件。请帮我。谢谢

这是代码:

模块(...,package.seeall)函数新()

local localGroup = display.newGroup()

local gamebg=display.newImageRect("gameBG.png",_W,_H)
gamebg:setReferencePoint(display.centerReferencePoint)
gamebg.x=_W/2
gamebg.y=_H/2
swapButton = {} --A 2D Array
local instance = {}

require "sprite"


local tempX=130
local tempY=60

for i = 0, 6, 1 do
    swapButton[i]={}
    instance[i]={}

    for j=0,6,1 do      
        instance[i][j]=sprite.newSprite(sprite.newSpriteSet(sprite.newSpriteSheet("fireBall.png",36,36),1,40))
        instance[i][j].x=tempX
        instance[i][j].y=tempY
        instance[i][j]:prepare()
        instance[i][j]:play()

        instance[i][j]:addEventListener("touch",myTouchListener)
        swapButton[i][j]= display.newImage("circle.png",40,40)
        swapButton[i][j].x=tempX
        swapButton[i][j].y=tempY
        tempX=tempX+40


    end
    tempX=130
    tempY=tempY+40
end

function myTouchListener:touch(event)
if event.phase == "began" then
    display.getCurrentStage( ):setFocus( event.target );
    print(display.getCurrentStage( ))
 elseif event.phase=="moved" then
 print("moved")   
elseif event.phase == "ended" then
    display.getCurrentStage( ):setFocus( nil );
end



localGroup:insert(gamebg)


return localGroup

结尾

谢谢

-赫曼思

4

1 回答 1

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您缺少侦听器的结束语句,并且它的实现本身是不确定的,因为您没有声明 myTouchListener。尝试以下操作:

module(..., package.seeall)
function new()

    local localGroup = display.newGroup()

    local gamebg=display.newImageRect("gameBG.png",_W,_H)
    gamebg:setReferencePoint(display.centerReferencePoint)
    gamebg.x=_W/2
    gamebg.y=_H/2
    swapButton = {} --A 2D Array
    local instance = {}

    require "sprite"


    local tempX=130
    local tempY=60

    for i = 0, 6, 1 do
        swapButton[i]={}
        instance[i]={}

        for j=0,6,1 do
            instance[i][j]=sprite.newSprite(sprite.newSpriteSet(sprite.newSpriteSheet("fireBall.png",36,36),1,40))
            instance[i][j].x=tempX
            instance[i][j].y=tempY
            instance[i][j]:prepare()
            instance[i][j]:play()

            function myTouchListener(event)
                if event.phase == "began" then
                    display.getCurrentStage( ):setFocus( event.target );
                    print(display.getCurrentStage( ))
                elseif event.phase=="moved" then
                    print("moved")
                elseif event.phase == "ended" then
                    display.getCurrentStage( ):setFocus( nil );
                end
            end

            instance[i][j]:addEventListener("touch",myTouchListener)
            swapButton[i][j]= display.newImage("circle.png",40,40)
            swapButton[i][j].x=tempX
            swapButton[i][j].y=tempY
            tempX=tempX+40
        end
        tempX=130
        tempY=tempY+40
    end

    localGroup:insert(gamebg)


    return localGroup
end
于 2012-09-07T14:00:10.790 回答