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我在我的游戏中使用 box2dweb。我在一个圆圈周围定位了四个盒子,并给了这个圆圈一个初始速度。我预计圆圈会从墙上反弹,但在碰撞后圆圈会与墙壁平行移动。只有当圆圈移动缓慢时才会发生这种情况。一个圆圈最后总是停在墙上。我怎样才能让一个圈子表现得正确?下面的脚本显示了问题。

<!DOCTYPE HTML>
<html lang="ja-JP">
<head>
    <meta charset="UTF-8">
    <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
    <script type="text/javascript" src="http://jsdo.it/Kon/box2dweb/js"></script>
    <script type="text/javascript">

var Ball_Speed = 2.0;

var b2Vec2 = Box2D.Common.Math.b2Vec2;
var b2Body = Box2D.Dynamics.b2Body;
var b2World = Box2D.Dynamics.b2World;
var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape;
var b2DebugDraw = Box2D.Dynamics.b2DebugDraw;

$(function(){    
    "use strict";
    var canvas = $("#canvas");
    canvas.css("width", 500);
    canvas.css("height", 500);
    canvas.get(0).width  = 500;
    canvas.get(0).height = 500;

    var world = new b2World(new b2Vec2(0, 0), true);

    var debugDraw = new b2DebugDraw();
    debugDraw.SetSprite(canvas.get(0).getContext("2d"));
    debugDraw.SetDrawScale(100);
    debugDraw.SetFillAlpha(0.9);
    debugDraw.SetLineThickness(1.0);
    debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
    world.SetDebugDraw(debugDraw);

    var fixDef = new Box2D.Dynamics.b2FixtureDef;
    fixDef.restitution = 1;

    var bodyDef = new Box2D.Dynamics.b2BodyDef;
    bodyDef.linearDamping = 0.2;

    // Create Wall //////////////////////////////////////////////////////////////////
    function createWall(x, y, w, h){
        bodyDef.type = b2Body.b2_staticBody;
        bodyDef.position.x = x + w / 2;
        bodyDef.position.y = y + h / 2;
        fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
        fixDef.shape.SetAsBox(w / 2, h / 2);
        world.CreateBody(bodyDef).CreateFixture(fixDef);
    }    
    createWall(0, 0, 2, 0.1);
    createWall(0, 0, 0.1, 2);
    createWall(2, 0, 0.1, 2);
    createWall(0, 2, 2, 0.1);

    // Create Ball
    fixDef.shape = new b2CircleShape(0.2);
    bodyDef.type = b2Body.b2_dynamicBody;
    bodyDef.position = new b2Vec2(1.5, 1.0);
    bodyDef.linearVelocity = new b2Vec2(Ball_Speed, Ball_Speed);
    world.CreateBody(bodyDef).CreateFixture(fixDef);

    (function loop(){
        world.Step(1 / 60, 10, 10);
        world.DrawDebugData();
        world.ClearForces();
        setTimeout(loop, 15);
    })();
});    

    </script>
</head>
<body>
    <canvas id="canvas"></canvas>
</body>
</html>
4

1 回答 1

2

尝试将 Box2D.Common.b2Settings.b2_velocityThreshold 的值更改为零。

http://www.iforce2d.net/b2dtut/gotchas#slownorebound

于 2012-09-07T20:12:53.507 回答