我有一个在 Windows 下用 C 编写的服务器,但我似乎只能从也连接到我的计算机所连接的路由器的机器上连接到它。任何想法为什么?这是我的代码:
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#pragma comment(lib,"Ws2_32.lib")
#define PORT "1234"
#define BUFLEN 512
DWORD ErrorMessage(char* msg, int error)
{
printf("ErrorMessage: %s\nCodErr: %d\n", msg, error);
return -1;
}
void PrintArray(char* v, unsigned int len)
{
for(unsigned int i = 0 ; i < len ; i++)
printf("%c",v[i]);
printf("\n");
}
DWORD WINAPI ClientHandler(LPVOID lpParam)
{
SOCKET ClientSocket = *((SOCKET*)lpParam);
char recvbuf[BUFLEN];
int iResult,iSendResult;
do
{
iResult = recv(ClientSocket, recvbuf, BUFLEN, 0);
if(iResult > 0)
{
PrintArray(recvbuf,iResult);
iSendResult = send(ClientSocket, recvbuf, iResult, 0);
if(iSendResult == SOCKET_ERROR)
{
closesocket(ClientSocket);
WSACleanup();
return ErrorMessage("send",WSAGetLastError());
}
}
else if(iResult == 0)
printf("Connection closing...\n");
else
{
closesocket(ClientSocket);
WSACleanup();
return ErrorMessage("recv",WSAGetLastError());
}
}
while(iResult > 0);
return 0;
}
int main()
{
WSADATA wsaData;
int iResult;
iResult = WSAStartup(MAKEWORD(2,2),&wsaData);
if(iResult != 0)
{
printf("WSAStartup failed and with error code: %d\n",iResult);
return ErrorMessage("WSAStartup",GetLastError());
}
struct addrinfo *result = NULL, *ptr = NULL, hints;
memset(&hints,0,sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iResult = getaddrinfo(NULL,PORT,&hints,&result);
if(iResult != 0)
{
printf("getaddrinfo failed %d\n",iResult);
WSACleanup();
return -1;
}
SOCKET ListenSocket = INVALID_SOCKET;
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if(ListenSocket == INVALID_SOCKET)
{
freeaddrinfo(result);
WSACleanup();
return ErrorMessage("socket",WSAGetLastError());
}
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if(iResult == SOCKET_ERROR)
{
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return ErrorMessage("bind", WSAGetLastError());
}
freeaddrinfo(result);
if(listen(ListenSocket,5) == SOCKET_ERROR)
{
closesocket(ListenSocket);
WSACleanup();
return ErrorMessage("listen",WSAGetLastError());
}
SOCKET ClientSocket = INVALID_SOCKET;
sockaddr sa;
while(true)
{
ClientSocket = accept(ListenSocket, &sa /*NULL*/, NULL);
if(ClientSocket == INVALID_SOCKET)
{
closesocket(ListenSocket);
WSACleanup();
return ErrorMessage("accept",WSAGetLastError());
}
printf("New client arrived...\n");
if(CreateThread(NULL, 0, ClientHandler, &ClientSocket, 0, NULL) == NULL)
ErrorMessage("CreateThread",GetLastError());
}
iResult = shutdown(ClientSocket,SD_BOTH);
if(iResult == SOCKET_ERROR)
{
closesocket(ClientSocket);
closesocket(ListenSocket);
WSACleanup();
return ErrorMessage("shutsown",WSAGetLastError());
}
closesocket(ListenSocket);
WSACleanup();
return 0;
}