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如何提取带有路径的 UIImage?

我需要将路径内的内容放入新的 UIImage 中。我需要的是旋转矩形的内容。这是我用来获取矩形角的代码。(x,y = 图像中心。图像的宽度、高度)。

UIBezierPath* aPath = [UIBezierPath bezierPath];

//1
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)+(width/2)*sinf(A));


//2
[aPath moveToPoint:CGPointMake(
                               x-(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)-(width/2)*sinf(A))];

NSLog(@"%f, %f", x-(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)-(width/2)*sinf(A));


//3
[aPath moveToPoint:CGPointMake(
                               x-(width/2)*cosf(A)+(height/2)*sinf(A),
                               y-(height/2)*cosf(A)-(width/2)*sinf(A))];

NSLog(@"%f, %f", x-(width/2)*cosf(A)+(height/2)*sinf(A),
      y-(height/2)*cosf(A)-(width/2)*sinf(A));


//4
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)+(height/2)*sinf(A),
                               y-(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)+(height/2)*sinf(A),
      y-(height/2)*cosf(A)+(width/2)*sinf(A));



//5
[aPath moveToPoint:CGPointMake(
                               x+(width/2)*cosf(A)-(height/2)*sinf(A),
                               y+(height/2)*cosf(A)+(width/2)*sinf(A))];

NSLog(@"%f, %f", x+(width/2)*cosf(A)-(height/2)*sinf(A),
      y+(height/2)*cosf(A)+(width/2)*sinf(A));
[aPath closePath];

我在想这样的事情:问题的图片。 (这里的形状不同。)我希望那个黄色部分是一个新的 UIImage。

4

1 回答 1

3

使用您的UIBezierPath作为剪切路径。有这样的addClip方法。

请参阅Quartz2D Programming Guide,尤其是这部分了解详细信息。

这个想法是创建一个新的位图上下文,使用您的路径应用剪辑,然后在此位图上下文上绘制图像(因此将被剪辑),最后从中生成一个 UIImage 。

此外,与其自己做一些数学运算来旋转CGRect你想要用于剪辑的东西,你应该创建一个CGRect没有任何旋转的,并使用CGAffineTransform它来旋转它。这将避免需要自己使用cos/sin函数进行计算,并使您的代码更易于阅读。


[编辑] 这是一个完整的例子:

  • 生成贝塞尔路径并对其应用 CGAffineTransform 旋转
  • 使用此贝塞尔路径剪辑图像

我确实检查了它并且像一个魅力一样工作。

// Generate a UIBezierPath of a rounded rect rotated by angle radians
-(UIBezierPath*)computePathWithRect:(CGRect)rect
                       cornerRadius:(CGFloat)cornerRadius
                              angle:(CGFloat)radians;
{
  // Compute basic path
  UIBezierPath* path = [UIBezierPath bezierPathWithRoundedRect:rect cornerRadius:cornerRadius];

  // Apply rotation.
  // Don't forget that rotations are around origin 0,0 so if you want to rotate around the rect's center,
  // you need to apply a translation so that the rect's center is at 0,0, then rotate, and translate it back at its original position.
  CGAffineTransform restoreCenterPosition = CGAffineTransformMakeTranslation(CGRectGetMidX(rect), CGRectGetMidY(rect));
  CGAffineTransform rotateFromOrigin = CGAffineTransformRotate(restoreCenterPosition,radians);
  CGAffineTransform rotateFromRectCenter = CGAffineTransformTranslate(rotateFromOrigin, -CGRectGetMidX(rect), -CGRectGetMidY(rect));
  [path applyTransform:rotateFromRectCenter];

  return path;
}

// Generate a new image from srcImage but clipped with the given path
-(UIImage*)clipImage:(UIImage*)srcImage withPath:(UIBezierPath*)path
{
  UIGraphicsBeginImageContextWithOptions(srcImage.size, NO, 0.0);

  // Add clipping path
  // Actually UIBezierPath has a method for that, that is equivalent to CGContextClip(currentContext, bezierPath.CGPath), so better use it
  [path addClip];

  // Flip coordinates before drawing image as UIKit and CoreGraphics have inverted coordinate system
  CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0, srcImage.size.height);
  CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1, -1);
  // Draw image, that will thus be clipped, on the bitmap context
  CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, srcImage.size.width, srcImage.size.height), srcImage.CGImage);

  // Generate final (clipped) image
  UIImage* clippedImage = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();

  return clippedImage;
}


// Usage example
- (void)doClipping
{
  UIImage* originalImage = ...
  UIBezierPath* path = [self computePathWithRect:CGRectMake(100,100,184,94)
                                    cornerRadius:10.f
                                           angle:30*M_PI/180.f];
  UIImage* clippedImage = [self clipImage:originalImage withPath:path];
  self.resultImageView.image = clippedImage;
}
于 2012-09-04T14:44:33.440 回答