我在 papervision 3d 上对飞机进行纹理处理,我尝试了几种设置但无济于事,文字看起来很糟糕。这是一个例子:
这就是我制作材料的方式:
var mc:MovieClip = new MovieClip();
var txt:TextField = new TextField();
txt.width = 650;
txt.height = 450;
txt.multiline = true;
txt.wordWrap = true;
txt.selectable = true;
txt.text = "<center><h1><b>May i have your attention?</b></h1></center>";
txt.antiAliasType = AntiAliasType.ADVANCED;
mc.graphics.beginFill(0x000000);
mc.graphics.drawRoundRect(0, 0, 700, 500,15);
mc.graphics.endFill();
mc.graphics.beginFill(0xFFFFFF);
mc.graphics.drawRoundRect(25, 25, 650, 450, 15);
mc.graphics.endFill();
txt.x = 25;
txt.y = 25;
mc.addChild(txt);
var mate:MovieMaterial = new MovieMaterial(mc, true, true, true);
mate.doubleSided = false;
mate.smooth = false;
mate.tiled = false;
mate.interactive = true;
这似乎是调整大小的问题。纹理大小如何在 pv3d 上起作用?任何帮助表示赞赏。