4

我有一个按钮,上面写着音乐开/关。

使用以下Console.Beep()代码:

private void button1_Click(object sender, EventArgs e)
{
    Console.Beep(659, 125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(523, 125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(375);
    Console.Beep(392, 125);
    Thread.Sleep(375);
    Console.Beep(523, 125);
    Thread.Sleep(250);
    Console.Beep(392, 125);
    Thread.Sleep(250);
    Console.Beep(330, 125);
    Thread.Sleep(250);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(466, 125);
    Thread.Sleep(42);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(392, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(880, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(587, 125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(250);
    Console.Beep(392, 125);
    Thread.Sleep(250);
    Console.Beep(330, 125);
    Thread.Sleep(250);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(494, 125);
    Thread.Sleep(125);
    Console.Beep(466, 125);
    Thread.Sleep(42);
    Console.Beep(440, 125);
    Thread.Sleep(125);
    Console.Beep(392, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(880, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(784, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(587, 125);
    Console.Beep(494, 125);
    Thread.Sleep(375);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(698, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(698, 125);
    Thread.Sleep(625);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(622, 125);
    Thread.Sleep(250);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(523, 125);
    Thread.Sleep(1125);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(698, 125);
    Thread.Sleep(125);
    Console.Beep(698, 125);
    Console.Beep(698, 125);
    Thread.Sleep(625);
    Console.Beep(784, 125);
    Console.Beep(740, 125);
    Console.Beep(698, 125);
    Thread.Sleep(42);
    Console.Beep(622, 125);
    Thread.Sleep(125);
    Console.Beep(659, 125);
    Thread.Sleep(167);
    Console.Beep(415, 125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Thread.Sleep(125);
    Console.Beep(440, 125);
    Console.Beep(523, 125);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(622, 125);
    Thread.Sleep(250);
    Console.Beep(587, 125);
    Thread.Sleep(250);
    Console.Beep(523, 125);
    Thread.Sleep(625);
}

我的问题是如何告诉按钮在再次单击时关闭音乐,然后在再次单击时重新打开音乐等等。

4

3 回答 3

6

我不习惯编写完整的代码来回答问题,但考虑到我现在有多无聊,再加上播放的音乐,我无法抑制制作小型状态机的冲动。

public class Player
{
    private Thread Thread { get; set; }

    private ManualResetEventSlim Mutex { get; set; }

    public Player()
    {
        this.Mutex = new ManualResetEventSlim(false);

        this.Thread = new Thread(this.PlayThread);
        this.Thread.Start();
    }

    public void Play()
    {
        this.Mutex.Set();
    }

    public void Stop()
    {
        this.Mutex.Reset();
    }

    private static IEnumerable<Action> PlaySong()
    {
        yield return () => Console.Beep(659, 125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(330, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(466, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(880, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(587, 125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(330, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(466, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(440, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(392, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(880, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(784, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(587, 125);
        yield return () => Console.Beep(494, 125);
        yield return () => Thread.Sleep(375);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(625);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(1125);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(698, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(625);
        yield return () => Console.Beep(784, 125);
        yield return () => Console.Beep(740, 125);
        yield return () => Console.Beep(698, 125);
        yield return () => Thread.Sleep(42);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(659, 125);
        yield return () => Thread.Sleep(167);
        yield return () => Console.Beep(415, 125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(125);
        yield return () => Console.Beep(440, 125);
        yield return () => Console.Beep(523, 125);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(622, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(587, 125);
        yield return () => Thread.Sleep(250);
        yield return () => Console.Beep(523, 125);
        yield return () => Thread.Sleep(625);
    }

    private void PlayThread()
    {
        foreach (var action in PlaySong())
        {
            if (!this.Mutex.IsSet)
            {
                this.Mutex.Wait();
            }

            action();
        }
    }
}

用法:实例化 Player 类。使用 Play 方法播放,使用 Stop 方法停止。理想情况下,您必须在完成歌曲后处理互斥锁。

于 2012-08-31T14:40:50.130 回答
0

@Steve B 在评论中的内容是正确的方法。您可能想查看Timer Class,因为它很容易使用,并且会帮助您实现他的建议/您正在寻找的东西。

于 2012-08-31T14:18:42.620 回答
0

请参阅此线程:如何在新线程中运行一些简单的代码?

您需要将音乐作为 UI 本身的单独线程运行。

于 2012-08-31T14:25:16.343 回答