5

我正在遵循http://qt-project.org/wiki/Drag_and_Drop_within_a_GridView上给出的方法。

我有介绍的程序。拖放工作正常,但拖放后我的网格中有空白空间。我该如何改进呢?

此外,我还注意到第 46 行中的函数 indexAt() 在拖动操作期间无法正常工作。因此我不得不添加gridArea.index 的显式计算。

(已编辑)在我看来,出现空白是因为在放置元素后它会返回到其原始位置(它位于可见元素下方)。GridView 未更新并以不规则状态完成。

import QtQuick 1.1

GridView {
    id: mainGrid
    cellWidth: 165; cellHeight: 95
    width: 5*cellWidth; height: 4*cellHeight
    model: myModel
    delegate: myButton

    ListModel {
        id: myModel
        function createModel() {
            for (var i=1; i<=20; i++) {
                myModel.append({"display": i, "uid": i})
            }
        }
        Component.onCompleted: {createModel()}
    }

    Component {
        id: myButton
        Rectangle {
            id: item
            width: mainGrid.cellWidth-5; height: mainGrid.cellHeight-5;
            border.width: 1
            property int uid: (index >= 0) ? myModel.get(index).uid : -1
            Text {
                anchors.centerIn: parent
                text: display
                font.pixelSize: 48
            }
            states: [
                State {
                    name: "active"; when: gridArea.activeId == item.uid
                    PropertyChanges {target: item; x: gridArea.mouseX-80; y: gridArea.mouseY-45; z: 10; smooth: false}
                }
            ]
        }
    }

    MouseArea {
        id: gridArea
        anchors.fill: parent
        hoverEnabled: true
        preventStealing : true
        //property int index: mainGrid.indexAt(mouseX, mouseY) //WHY IS THIS NOT WORKING RELIABLE?
        property int mX: (mouseX < 0) ? 0 : ((mouseX < mainGrid.width - mainGrid.cellWidth) ? mouseX : mainGrid.width - mainGrid.cellWidth)
        property int mY: (mouseY < 0) ? 0 : ((mouseY < mainGrid.height - mainGrid.cellHeight) ? mouseY : mainGrid.height - mainGrid.cellHeight)
        property int index: parseInt(mX/mainGrid.cellWidth) + 5*parseInt(mY/mainGrid.cellHeight)  //item underneath cursor
        property int activeId: -1 //uid of active item
        property int activeIndex //current position of active item
        onPressAndHold: {
            activeId = mainGrid.model.get(activeIndex=index).uid
        }
        onReleased: {
            activeId = -1
        }
        onPositionChanged: {
            if (activeId != -1 && index != -1 && index != activeIndex) {
                mainGrid.model.move(activeIndex, activeIndex = index, 1)
            }
        }
    }
}
4

2 回答 2

4

在这里,我给出了工作代码。我添加了额外的层次结构并将矩形放入项目中。此外,我必须重新设置矩形。有许多类似的解决方案可用,例如这里

在给定的解决方案中,函数 indexAt() 没有问题,因此不再需要显式计算 gridArea.index。

我将感谢对此解决方案的任何评论以及为什么这些更改如此重要。我仍然认为原始解决方案很直观,我不明白为什么它不起作用。

import QtQuick 1.1

GridView {
    id: mainGrid
    cellWidth: 165; cellHeight: 95
    width: 5*cellWidth; height: 4*cellHeight
    model: myModel
    delegate: myButton

    ListModel {
        id: myModel
        function createModel() {
            for (var i=1; i<=20; i++) {
                myModel.append({"display": i, "uid": i})
            }
        }
        Component.onCompleted: {createModel()}
    }

    Component {
        id: myButton
        Item {
            id: item
            width: mainGrid.cellWidth-5; height: mainGrid.cellHeight-5;
            Rectangle {
                id: box
                parent: mainGrid
                x: item.x; y: item.y;
                width: item.width; height: item.height;
                border.width: 1
                property int uid: (index >= 0) ? myModel.get(index).uid : -1
                Text {
                    anchors.centerIn: parent
                    text: display
                    font.pixelSize: 48
                }
                states: [
                    State {
                        name: "active"; when: gridArea.activeId == box.uid
                        PropertyChanges {target: box; x: gridArea.mouseX-80; y: gridArea.mouseY-45; z: 10}
                    }
                ]
            }
        }
    }

    MouseArea {
        id: gridArea
        anchors.fill: parent
        hoverEnabled: true
        preventStealing : true
        property int index: mainGrid.indexAt(mouseX, mouseY) //item underneath cursor
        property int activeId: -1 //uid of active item
        property int activeIndex //current position of active item

        onPressAndHold: {
            activeId = mainGrid.model.get(activeIndex=index).uid
        }
        onReleased: {
            activeId = -1
        }
        onPositionChanged: {
            if (activeId != -1 && index != -1 && index != activeIndex) {
                mainGrid.model.move(activeIndex, activeIndex = index, 1)
            }
        }
    }
}
于 2012-12-20T10:35:38.347 回答
1

这是使用 MouseArea 的拖动属性的另一个答案。这很奇怪,但这个解决方案在函数 indexAt() 上有问题。此外,似乎不可能使用 x 和 y 上的 Behavior 添加漂亮的慢动作效果。

对此解决方案的任何评论也非常受欢迎。

import QtQuick 1.1

GridView {
    id: mainGrid
    cellWidth: 165; cellHeight: 95
    width: 5*cellWidth; height: 4*cellHeight
    model: myModel
    delegate: myButton

    ListModel {
        id: myModel
        function createModel() {
            for (var i=1; i<=20; i++) {
                myModel.append({"display": i})
            }
        }
        Component.onCompleted: {createModel()}
    }

    Component {
        id: myButton
        Rectangle {
            id: item
            z: 1
            width: mainGrid.cellWidth-5; height: mainGrid.cellHeight-5;
            border.width: 1
            Text {
                anchors.centerIn: parent
                text: display
                font.pixelSize: 48
            }
        }
    }

    MouseArea {
        id: gridArea
        anchors.fill: parent
        hoverEnabled: true
        drag.axis: Drag.XandYAxis
        //property int index: mainGrid.indexAt(mouseX,mouseY) //NOT WORKING RELIABLE!
        property int mX: (mouseX < 0) ? 0 : ((mouseX < mainGrid.width - mainGrid.cellWidth) ? mouseX : mainGrid.width - mainGrid.cellWidth)
        property int mY: (mouseY < 0) ? 0 : ((mouseY < mainGrid.height - mainGrid.cellHeight) ? mouseY : mainGrid.height - mainGrid.cellHeight)
        property int index: parseInt(mX/mainGrid.cellWidth) + 5*parseInt(mY/mainGrid.cellHeight)  //item underneath cursor
        property int activeIndex

        onPressAndHold: {
            currentIndex = index
            currentItem.z = 10
            gridArea.drag.target = currentItem
            activeIndex = index
        }
        onReleased: {
            currentItem.x = mainGrid.cellWidth * (index % 5)
            currentItem.y = mainGrid.cellHeight * parseInt(index / 5)
            currentItem.z = 1
            currentIndex = -1
            gridArea.drag.target = null
        }
        onPositionChanged: {
            if (drag.active && index !== -1 && index !== activeIndex) {
                mainGrid.model.move(activeIndex, activeIndex = index, 1)
            }
        }
    }
}
于 2012-12-20T15:59:15.753 回答