我需要从我的应用程序中保存屏幕截图,所以我设置了这样的代码,它可以工作:
- (void)renderScreen {
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
CGSize outputSize = keyWindow.bounds.size;
UIGraphicsBeginImageContext(outputSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CALayer *layer = [keyWindow layer];
[layer renderInContext:context];
CGContextRestoreGState(context);
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// now save the screen image, etc...
}
但是,当屏幕图像变得复杂(大量视图)时,renderInContext 在 iPad 3 上可能需要 0.8 秒,并且在此期间用户界面会锁定,这会干扰一些其他功能。所以我将渲染移到后台线程,如下所示:
- (void)renderScreen {
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
CALayer *layer = [keyWindow layer];
[self performSelectorInBackground:@selector(renderLayer:) withObject:layer];
}
- (void)renderLayer:(CALayer *)layer {
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
CGSize outputSize = keyWindow.bounds.size;
UIGraphicsBeginImageContext(outputSize);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
[layer renderInContext:context];
CGContextRestoreGState(context);
UIImage *screenImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// now save the screen image, etc...
}
这允许界面再次顺利运行,但偶尔会导致在 renderInContext 行上出现 EXC_BAD_ACCESS 崩溃。我尝试首先检查 layer!=nil 和 [layer respondsToSelector:@selector(renderInContext:)],这样我可以避免崩溃,但两个条件总是返回 true。
然后我阅读了这个 SO 评论,指出图层可能在后台操作运行之前发生变异,并建议将图层的副本发送到后台操作。这个 SO 答案和这个答案让我开始了,我最终得到了这个类别来向 CALayer 添加一个复制方法:
#import "QuartzCore/CALayer.h"
@interface CALayer (CALayerCopyable)
- (id)copy;
@end
@implementation CALayer (CALayerCopyable)
- (id)copy {
CALayer *newLayer = [CALayer layer];
newLayer.actions = [self.actions copy];
newLayer.anchorPoint = self.anchorPoint;
newLayer.anchorPointZ = self.anchorPointZ;
newLayer.backgroundColor = self.backgroundColor;
//newLayer.backgroundFilters = [self.backgroundFilters copy]; // iOS 5+
newLayer.borderColor = self.borderColor;
newLayer.borderWidth = self.borderWidth;
newLayer.bounds = self.bounds;
//newLayer.compositingFilter = self.compositingFilter; // iOS 5+
newLayer.contents = [self.contents copy];
newLayer.contentsCenter = self.contentsCenter;
newLayer.contentsGravity = [self.contentsGravity copy];
newLayer.contentsRect = self.contentsRect;
//newLayer.contentsScale = self.contentsScale; // iOS 4+
newLayer.cornerRadius = self.cornerRadius;
newLayer.delegate = self.delegate;
newLayer.doubleSided = self.doubleSided;
newLayer.edgeAntialiasingMask = self.edgeAntialiasingMask;
//newLayer.filters = [self.filters copy]; // iOS 5+
newLayer.frame = self.frame;
newLayer.geometryFlipped = self.geometryFlipped;
newLayer.hidden = self.hidden;
newLayer.magnificationFilter = [self.magnificationFilter copy];
newLayer.mask = [self.mask copy]; // property is another CALayer
newLayer.masksToBounds = self.masksToBounds;
newLayer.minificationFilter = [self.minificationFilter copy];
newLayer.minificationFilterBias = self.minificationFilterBias;
newLayer.name = [self.name copy];
newLayer.needsDisplayOnBoundsChange = self.needsDisplayOnBoundsChange;
newLayer.opacity = self.opacity;
newLayer.opaque = self.opaque;
newLayer.position = self.position;
newLayer.rasterizationScale = self.rasterizationScale;
newLayer.shadowColor = self.shadowColor;
newLayer.shadowOffset = self.shadowOffset;
newLayer.shadowOpacity = self.shadowOpacity;
newLayer.shadowPath = self.shadowPath;
newLayer.shadowRadius = self.shadowRadius;
newLayer.shouldRasterize = self.shouldRasterize;
newLayer.style = [self.style copy];
//newLayer.sublayers = [self.sublayers copy]; // this line makes the screen go blank
newLayer.sublayerTransform = self.sublayerTransform;
//newLayer.superlayer = self.superlayer; // read-only
newLayer.transform = self.transform;
//newLayer.visibleRect = self.visibleRect; // read-only
newLayer.zPosition = self.zPosition;
return newLayer;
}
@end
然后我更新了 renderScreen 以将图层的副本发送到 renderLayer:
- (void)renderScreen {
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
CALayer *layer = [keyWindow layer];
CALayer *layerCopy = [layer copy];
[self performSelectorInBackground:@selector(renderLayer:) withObject:layerCopy];
}
当我运行这段代码时,所有的屏幕图像都是纯白色的。显然我的复制方法不正确。那么有人可以帮助我解决以下任何可能的解决方案吗?
- 如何为CALayer编写一个真正有效的复制方法?
- 如何检查传递到后台进程的图层是否是 renderInContext 的有效目标?
- 还有其他方法可以在不锁定界面的情况下渲染复杂图层吗?
更新:我根据 Rob Napier 使用 initWithLayer 的建议重写了我的 CALayerCopyable 类别。简单地复制图层仍然给我一个纯白色的输出,所以我添加了一个递归复制所有子图层的方法。但是,我仍然得到纯白色输出:
#import "QuartzCore/CALayer.h"
@interface CALayer (CALayerCopyable)
- (id)copy;
- (NSArray *)copySublayers:(NSArray *)sublayers;
@end
@implementation CALayer (CALayerCopyable)
- (id)copy {
CALayer *newLayer = [[CALayer alloc] initWithLayer:self];
newLayer.sublayers = [self copySublayers:self.sublayers];
return newLayer;
}
- (NSArray *)copySublayers:(NSArray *)sublayers {
NSMutableArray *newSublayers = [NSMutableArray arrayWithCapacity:[sublayers count]];
for (CALayer *sublayer in sublayers) {
[newSublayers addObject:[sublayer copy]];
}
return [NSArray arrayWithArray:newSublayers];
}
@end