2

我有一个CircleMorph,我想扩大它的直径,可能是用它创建一个小动画。

b := CircleMorph new.
b color: Color transparent.
b borderWidth: 2.
b extent:100 @ 100.
b openInWorld.

如果我使用循环或step方法来执行此操作会更好吗?如果您推荐该step方法,那么我该怎么做?

4

2 回答 2

2

你可以创建一个CircleMorph被调用的子类GrowingCircleMorph。然后实施step

step
   self extent: (self extent) + 1.
   (self extent) > (200@200) ifTrue: [ self stopStepping ]

现在,如果您在 World 中打开新的 GrowingCircleMorph 实例,它将开始增长到 201@201。

要更改速度,请实施stepTime并返回步骤之间的所需时间(以毫秒为单位)。

更新:如果您希望中心保持不变,请更改圆形变形的边界,而不是范围:

step
   self bounds: ((self bounds) expandBy: 1).
   (self extent) > (200@200) ifTrue: [ self stopStepping ]
于 2012-08-29T20:26:48.107 回答
0

如果你想玩这些东西,让它通用:

HOCanvasMorph>>drawOn: aCanvas
    super drawOn: aCanvas.

    drawBlock ifNotNil: [
      aCanvas
        translateBy: self bounds origin
        clippingTo: self bounds
        during: [:canvas | drawBlock value: canvas]]

    HOCanvasMorph>>drawBlock: aBlock
        drawBlock := aBlock.
        self changed.

HOCanvasMorph class>>example
|m|

m := HOCanvasMorph new openInWorld.

"to draw:"

m drawBlock: [:c |
    c line: 10@10 to: 100@100 color: Color red
]

HOCanvasMorph class>>napperons
"Some mathematical fun"

| m |
m := HOCanvasMorph new openInWorld. "to draw:"
m
    drawBlock: [ :aCanvas | 
        | n r t xa xc xb yc ya yb longueur nombreDeDroites |
        longueur := 150.
        nombreDeDroites := 30.  "super drawOn: aCanvas."
        xc := 200.
        yc := 200.
        n := 15.
        r := 100.
        0 to: n - 2 do: [ :i | 
            t := 2 * Float pi * i / n.
            i + 1 to: n - 1 do: [ :j | 
                | tj |
                tj := 2 * Float pi * j / n.
                xa := xc + (r * t cos).
                ya := yc + (r * t sin).
                xb := xc + (r * tj cos).
                yb := yc + (r * tj sin).
                (aCanvas asBalloonCanvas) line: xa @ ya to: xb @ yb color: Color green ] ] ]

由于块可以使用任何更改,因此将这些更改放在一个 step 方法中。

于 2012-09-09T06:57:39.203 回答