我开始学习 Erlang,希望为实时多人游戏创建游戏服务器。目前,我正在尝试估计 Erlang 与 Scala 相比会造成的工作量和头痛。所以,首先,我正在创建一个简单的 Erlang 服务器进程。我找到了Jesse Farmer的一个很好的教程,我已经对其进行了修改以了解更多信息。我修改后的代码类似于他的回显服务器,除了它接受英文单词并简单地返回 Lojban 等价物。但是,只会选择通配符大小写。这是代码:
-module(translate).
-export([listen/1]).
-import(string).
-define(TCP_OPTIONS, [binary, {packet, 0}, {active, false}, {reuseaddr, true}]).
% Call echo:listen(Port) to start the service.
listen(Port) ->
{ok, LSocket} = gen_tcp:listen(Port, ?TCP_OPTIONS),
accept(LSocket).
% Wait for incoming connections and spawn the echo loop when we get one.
accept(LSocket) ->
{ok, Socket} = gen_tcp:accept(LSocket),
spawn(fun() -> loop(Socket) end),
accept(LSocket).
% Echo back whatever data we receive on Socket.
loop(Socket) ->
case gen_tcp:recv(Socket, 0) of
{ok, Data} ->
case Data of
"Hello" -> gen_tcp:send(Socket, "coi\n");
"Hello\n" -> gen_tcp:send(Socket, "coi\n");
'Hello' -> gen_tcp:send(Socket, "coi\n");
<<"Hello">> -> gen_tcp:send(Socket, "coi\n");
<<"Hello\n">> -> gen_tcp:send(Socket, "coi\n");
_ -> gen_tcp:send(Socket, "I don't understand")
end,
loop(Socket);
{error, closed} ->
ok
end.
我目前的测试是打开两个终端窗口并执行
[CONSOLE 1]
erl
c(translate).
translate:listen(8888).
[CONSOLE 2]
telnet localhost 8888
whatever
Hello
输出变为:
I don't understand
I don't understand
如何解析传入的数据?这种模式匹配的风格似乎完全失败了。谢谢!