我不知道为什么这段代码不起作用。所有源文件都会编译,但是当我尝试链接它们时,编译器会以未定义的引用错误对我大喊大叫。这是代码:
主.cpp:
#include "SDL/SDL.h"
#include "Initilize.cpp"
int main(int argc, char* args[])
{
//Keeps the program looping
bool quit = false;
SDL_Event exit;
//Initilizes, checks for errors
if(Initilize::Start() == -1)
{
SDL_Quit();
}
//main program loop
while(quit == false)
{
//checks for events
while(SDL_PollEvent(&exit))
{
//checks for type of event;
switch(exit.type)
{
case SDL_QUIT:
quit = true;
break;
}
}
}
return 0;
}
初始化.h:
#ifndef INITILIZE_H
#define INITILIZE_H
#include "SDL/SDL.h"
/* Declares surface screen, its attributes, and Start(); */
class Initilize {
protected:
static SDL_Surface* screen;
private:
static int SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP;
public:
static int Start();
};
#endif
初始化.cpp:
#include "Initilize.h"
#include "SDL/SDL.h"
/* Initilizes SDL subsystems, sets the screen, and checks for errors */
int Initilize::Start()
{
//screen attributes
SCREEN_WIDTH = 640;
SCREEN_HEIGHT = 480;
//Bits per pixel
SCREEN_BPP = 32;
//Inits all subsystems, if there's an error, return 1
if(SDL_Init(SDL_INIT_EVERYTHING) == -1) {
return 1;
}
//sets screen
screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP, SDL_SWSURFACE);
//Returns 1 if there was in error with setting the screen
if(screen == NULL) {
return 1;
}
SDL_WM_SetCaption("Game", NULL);
return 0;
}
抱歉,如果代码的格式很奇怪,在代码块中插入四个空格会使事情变得有点混乱。