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我正在尝试使用类构建一个 Asteroid 类型的 remake,我在这里有一个用于制作船的类:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace AsteroidsTest {
    class Character {
        KeyboardState inputKeyboard;
        Texture2D texture;
        Rectangle rectangle;
        Vector2 position;
        Vector2 origin;
        Vector2 speed;
        const float tangentialVelocity = 5f;
        public float rotation;

        public Character(Texture2D newTexture, int positionX, int positionY) {
            texture = newTexture;
            position = new Vector2(positionX, positionY);

    }
    public void Update(GameTime gametime, Keys KeyUp, Keys KeyRight, Keys KeyLeft) {
        inputKeyboard = Keyboard.GetState();
        rectangle = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height);
        position += speed;
        origin = new Vector2(rectangle.Width / 2, rectangle.Height / 2);
        if (inputKeyboard.IsKeyDown(KeyRight)) {
            rotation += 0.1f;
        } 
        else if (inputKeyboard.IsKeyDown(KeyLeft)) {
            rotation -= 0.1f;
        }
        if (inputKeyboard.IsKeyDown(KeyUp)) {
            speed.X = (float)Math.Cos(rotation) * tangentialVelocity;
            speed.Y = (float)Math.Sin(rotation) * tangentialVelocity;
        } else if (speed != Vector2.Zero) {
            speed = Vector2.Zero;
        }
    }
        public void Draw(SpriteBatch spriteBatch) {
                spriteBatch.Draw(texture, position, null, Color.White, rotation, origin, 1.0f, SpriteEffects.None, 0);
    }
}

}

但是当它使用我的 Main 类在精灵上的纹理下方绘制时,它是正常绘制的,但是当我按下 w 向前移动时,它会将我移动到右侧。当我旋转它时,就好像我的船的顶部在一边,这怎么可能?

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace AsteroidsTest {
    public class Asteroids : Microsoft.Xna.Framework.Game {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        Character Ship;
        Texture2D playerTexture;


        public Asteroids() {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }
        protected override void Initialize() {


                base.Initialize();
        }

        protected override void LoadContent() {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            playerTexture = Content.Load<Texture2D>("Actors//Ship");
            Ship = new Character(playerTexture, 16, 16); 
        }


        protected override void UnloadContent() {

        }


        protected override void Update(GameTime gameTime) {

            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                this.Exit();

            Ship.Update(gameTime, Keys.Up, Keys.Right, Keys.Left);
            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime) {
            GraphicsDevice.Clear(Color.Black);
            spriteBatch.Begin();
            Ship.Draw(spriteBatch);
            spriteBatch.End();
            base.Draw(gameTime);
        }
    }
}

编辑:似乎只需将图像顺时针旋转 90 度即可修复它,但不幸的是它默认为该角度。

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1 回答 1

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我想它正在按预期工作-默认情况下(0 Rotation)意味着对象向右而不是向上(相对于您的显示器/屏幕)。

于 2012-08-22T05:57:30.137 回答