我正在制作一款太空游戏,我想制作一艘小型无人机飞船环绕我更大的玩家飞船。我不完全确定如何让它在一个完美的圆圈中运行。到目前为止,我可以让它以菱形移动,但我试图纠正圆形的尝试以失败告终。
基本上,我正在做这样的事情:
float centerX = ship.getX() + (ship.getWidth() / 2);
float centerY = ship.getY() + (ship.getHeight() / 2);
float droneX = drone.getX();
float droneY = drone.getY();
float radius = drone.getRadius();
float xDiff = Math.abs(droneX - centerX);
float yDiff = Math.abs(droneY - centerY);
float moveByX = Math.abs(radius / (xDiff == 0 ? 1 : xDiff) / smoother);
float moveByY = Math.abs(radius / (yDiff == 0 ? 1 : yDiff) / smoother);
然后我通过 moveByX 和 moveByY 值移动无人机。正如我所提到的,它在菱形中工作得很好,但是我怎样才能改进它来计算正确的圆形图案呢?