我创建了一个应用程序,它从系统麦克风录制用户语音,并使用对话框将文件保存在系统硬盘上,效果很好!
但我的要求是,我想在没有对话框的情况下将 Stream 保存在服务器上
这是我到目前为止所尝试的:-
private SaveFileDialog saveFileDialog = new SaveFileDialog()
{
Filter = "Audio files(*.wav)|*.wav"
};
protected void SaveFile()
{
if (saveFileDialog.ShowDialog() == false)
{
return;
}
StatusText = "Saving...";
Stream stream = saveFileDialog.OpenFile();
WavManager.SavePcmToWav(_sink.BackingStream, stream, _sink.CurrentFormat);
stream.Close();
MessageBox.Show("Your record is saved.");
GoToStartState();
}
public class WavManager
{
public static void SavePcmToWav(Stream rawData, Stream output, AudioFormat audioFormat)
{
if (audioFormat.WaveFormat != WaveFormatType.Pcm)
throw new ArgumentException("Only PCM coding is supported.");
BinaryWriter bwOutput = new BinaryWriter(output);
// Write down the WAV header.
// Refer to http://technology.niagarac.on.ca/courses/ctec1631/WavFileFormat.html
// for details on the format.
// Note that we use ToCharArray() when writing fixed strings
// to force using the char[] overload because
// Write(string) writes the string prefixed by its length.
// -- RIFF chunk
bwOutput.Write("RIFF".ToCharArray());
// Total Length Of Package To Follow
// Computed as data length plus the header length without the data
// we have written so far and this data (44 - 4 ("RIFF") - 4 (this data))
bwOutput.Write((uint)(rawData.Length + 36));
bwOutput.Write("WAVE".ToCharArray());
// -- FORMAT chunk
bwOutput.Write("fmt ".ToCharArray());
// Length Of FORMAT Chunk (Binary, always 0x10)
bwOutput.Write((uint)0x10);
// Always 0x01
bwOutput.Write((ushort)0x01);
// Channel Numbers (Always 0x01=Mono, 0x02=Stereo)
bwOutput.Write((ushort)audioFormat.Channels);
// Sample Rate (Binary, in Hz)
bwOutput.Write((uint)audioFormat.SamplesPerSecond);
// Bytes Per Second
bwOutput.Write((uint)(audioFormat.BitsPerSample * audioFormat.SamplesPerSecond * audioFormat.Channels / 8));
// Bytes Per Sample: 1=8 bit Mono, 2=8 bit Stereo or 16 bit Mono, 4=16 bit Stereo
bwOutput.Write((ushort)(audioFormat.BitsPerSample * audioFormat.Channels / 8));
// Bits Per Sample
bwOutput.Write((ushort)audioFormat.BitsPerSample);
// -- DATA chunk
bwOutput.Write("data".ToCharArray());
// Length Of Data To Follow
bwOutput.Write((uint)rawData.Length);
// Raw PCM data follows...
// Reset position in rawData and remember its origin position
// to restore at the end.
long originalRawDataStreamPosition = rawData.Position;
rawData.Seek(0, SeekOrigin.Begin);
// Append all data from rawData stream into output stream.
byte[] buffer = new byte[4096];
int read; // number of bytes read in one iteration
while ((read = rawData.Read(buffer, 0, 4096)) > 0)
{
bwOutput.Write(buffer, 0, read);
}
rawData.Seek(originalRawDataStreamPosition, SeekOrigin.Begin);
}
}