您可以将屏幕捕获到内存中的位图:
/// <summary>
/// Saves a picture of the screen to a bitmap image.
/// </summary>
/// <returns>The saved bitmap.</returns>
private Bitmap CaptureScreenShot()
{
// get the bounding area of the screen containing (0,0)
// remember in a multidisplay environment you don't know which display holds this point
Rectangle bounds = Screen.GetBounds(Point.Empty);
// create the bitmap to copy the screen shot to
Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height);
// now copy the screen image to the graphics device from the bitmap
using (Graphics gr = Graphics.FromImage(bitmap))
{
gr.CopyFromScreen(Point.Empty, Point.Empty, bounds.Size);
}
return bitmap;
}
然后取一部分图像,也许是一个以鼠标位置为中心的 50 像素 x 50 像素的矩形:
portionOf = bitmap.Clone(new Rectangle(pointer.X - 25, pointer.Y - 25, 50, 50), PixelFormat.Format32bppRgb);
并将其显示在以鼠标位置为中心的 100 像素 x 100 像素的矩形中。这将为您提供 2X 缩放级别。(显示大小)/(捕获大小)的比率越大,缩放越多。类似于以下内容:
[DllImport("User32.dll")]
public static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("User32.dll")]
public static extern void ReleaseDC(IntPtr hwnd, IntPtr dc);
void OnPaint()
{
IntPtr desktopDC = GetDC(IntPtr.Zero); // Get the full screen DC
Graphics g = Graphics.FromHdc(desktopDC); // Get the full screen GFX device
g.DrawImage(portionOf, pointer.X - 50, pointer.Y - 50, 100, 100); // Render the image
// Clean up
g.Dispose();
ReleaseDC(IntPtr.Zero, desktopDC);
}