前段时间我有一个问题(这不是重复的),你可以在这里看到:WPF Simple DataMatrix。我询问了如何在屏幕上创建 LED 灯矩阵。我习惯了标记答案并创建了矩阵。它显示得非常好,我还在 Ellipse 上应用了命令,这样我就可以编辑矩阵,而且它也可以毫无延迟地工作。
结果这是我的矩阵代码:
<ItemsControl x:Class="HTLED.WPF.Controls.LedGrid"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:Data="clr-namespace:HTLED.Data;assembly=HTLED.Data"
xmlns:Controls="clr-namespace:HTLED.WPF.Controls"
xmlns:Commands="clr-namespace:HTLED.Client.Commands;assembly=HTLED.Client"
xmlns:Interactivity="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:ViewModel="clr-namespace:HTLED.Client.ViewModel;assembly=HTLED.Client"
mc:Ignorable="d"
d:DataContext="{d:DesignInstance ViewModel:LedContainerViewModel}" Name="ledGridRoot" >
<ItemsControl.Resources>
<DataTemplate x:Key="ledTemplate" DataType="{x:Type Data:Led}">
<Ellipse Name="ellipse" Fill="Green" Stretch="Uniform" SnapsToDevicePixels="True">
<Interactivity:Interaction.Triggers>
<Interactivity:EventTrigger EventName="PreviewMouseMove">
<Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedMouseMoveCommand}" PassEventArgsToCommand="True"/>
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="PreviewMouseLeftButtonDown">
<Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedOnCommand}" PassEventArgsToCommand="True"/>
</Interactivity:EventTrigger>
<Interactivity:EventTrigger EventName="PreviewMouseRightButtonDown">
<Commands:CommandTrigger Command="{Binding ElementName=ledGridRoot, Path=DataContext.LedGridViewModel.LedOffCommand}" PassEventArgsToCommand="True"/>
</Interactivity:EventTrigger>
</Interactivity:Interaction.Triggers>
</Ellipse>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding Path=State}" Value="Off">
<Setter TargetName="ellipse" Property="Fill" Value="Red"/>
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
</ItemsControl.Resources>
<ItemsControl.ItemTemplate>
<DataTemplate>
<ItemsControl ItemsSource="{Binding}" ItemTemplate="{StaticResource ledTemplate}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Controls:StretchStackPanel Orientation="Horizontal"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
在后台我有一个名为 LedMatrix 的类。它具有 LED 集合的属性:
ObservableCollection<ObservableCollection<Led>> _leds;
public ObservableCollection<ObservableCollection<Led>> Leds
{
get { return _leds ?? (_leds = CreateMatrix(XSize, YSize)); }
set { SetProperty(value, ref _leds, () => Leds); }
}
该矩阵包含在另一个控件中:
<Canvas x:Class="HTLED.WPF.Controls.LedContainer"
....
mc:Ignorable="d"
d:DataContext="{d:DesignInstance ViewModel:LedContainerViewModel}"
d:DesignHeight="300" d:DesignWidth="300" Name="layoutRoot" Drawing:DrawingCore.EnableDrawing="True">
<Viewbox Canvas.Top="0" Canvas.Left="0" Width="{Binding ElementName=layoutRoot, Path=ActualWidth}"
Height="{Binding ElementName=layoutRoot, Path=ActualHeight}">
<Grid>
<Controls:LedGrid Width="50000" Height="25000" Margin="500" DataContext="{Binding Path=Main.LedContainerViewModel}" ItemsSource="{Binding Path=LedContentContainer.Content}" />
</Grid>
</Viewbox>
如您所见,我在容器中设置了 Matrix 的 ItemsSource。Itemssource 是这样的接口:
public interface ILedContentContainer
{
LedMatrix Content { get; set; }
}
还有我之前已经展示过的 LedMatrix (the ObservableCollection<ObservableCollection<Led>>
)。
现在非常重要: 我经常更改 LedMatrix(LedGrid 的 Itemssource - 请参阅 LedGridContainer),因为它是某种动画。问题是这一切都非常非常缓慢。所以我想问你是否知道一些优化?
同样,我必须非常非常快速地更改 LedMatrix。