0

你能看看我下面的代码吗,每次球没有击中球门区域(这是一场点球大战)时,我需要将 var miss 增加 1,但问题是它增加了很多倍,这是跟踪变量值后输出消息,以便您有一个想法:

失败 1 1 失败 2 2 失败 3 3 失败 4 4 失败 5 5 失败 6 6 失败 7 7 失败 8 8 失败 9 9 失败 10 10依此类推,我的代码是这样的,我很确定影响所需结果的行是 stage.addEventListener(Event.ENTER_FRAME, onEnter); 你能给我一些关于如何解决这个问题的建议吗?当在 moveBall 函数中移动时,可能会尝试另一种方式来移动球?我从你们那里得到了很多帮助,很抱歉让我如此烦人,只是我还是个新手,在我的代码和我迄今为止收集的想法之间的某些点上卡住了。这是我的代码

import flash.events.Event;
import flash.ui.Mouse;
import flash.geom.Point;
import flash.events.MouseEvent;

 var misses:int= 0;//Here the var used trying to put the game over when player misses 3 shoots
var cursor:MovieClip; // mouse will be converted to a cursor (aim) which is the spot ball must follow
var nowX:Number; ;// will be used to move the ball
var nowY:Number;// will be used to move the ball
var isUpdating:Boolean = false; // will be used to control mouse events and other later on
var isClipSync:Boolean = false; // will be used to control mouse events and other later on
const START_BALL_POINT:Point = new Point(296,353); // returning the ball to original positions
function initializeGame():void
 {   
cursor = new Cursor();
addChild(cursor);
cursor.enabled = false;
//Mouse.hide(); 
stage.addEventListener(MouseEvent.CLICK, dragCursor);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onCursorMove);
  }

  function onCursorMove(e:MouseEvent):void
  {
cursor.x = mouseX;
cursor.y = mouseY;
 }

function onEnter(e:Event):void
{
 isUpdating= true;

 if(pateador_mc.currentFrame == 19) 
 {
     pateador_mc.gotoAndStop(1);
 }
 //trace(pateador_mc.currentFrame);
 //

if(pateador_mc.currentFrame > 11)
    isClipSync = true;

 moveBall();
  }


  function dragCursor(event:MouseEvent):void
 {
if(isUpdating) return;

trace(isUpdating);
nowX = mouseX;
nowY = mouseY;

pateador_mc.play();
stage.addEventListener(Event.ENTER_FRAME, onEnter);// probably this is causing        multiple count of trace events when I try to gather the failed shoots
}

initializeGame();
var mouse=this.Mouse;

var speed:int = 800;
var ease:int = 4;
 var gravity:Number = 0.5;
function moveBall()
  {
if(!isClipSync) return;

bola.x += 0.2 * (nowX - bola.x);
bola.y += 0.2 * (nowY - bola.y);

if(Math.abs(nowX-bola.x)<1 && Math.abs(nowY-bola.y)<1) 
{
    stage.removeEventListener(Event.ENTER_FRAME, onEnter);
    isUpdating = false;
    isClipSync = false;
    var timer3:Timer = new Timer(3000,1);
    timer3.addEventListener(TimerEvent.TIMER, accionRepetida3);
    timer3.start();
    function accionRepetida3(e:TimerEvent)
    {
    bola.x = START_BALL_POINT.x;
    bola.y = START_BALL_POINT.y;}
}
if (bola.hitTestObject(goalie))
{

    gol_mc.play();  /// All good at this point
    red_mc.play();

}
//
  else
{

    misses++;
    trace("It's a fail", misses);


}

 }

如果有好朋友花时间检查一下,我将非常感激,我保证当我遇到更好的程序员时,我会帮助所有需要它的人。

再次感谢!

4

1 回答 1

0

你能修改你的代码并再次给出输出吗?

trace("It's a fail for barrier3", misses)
trace("It's a fail for barrier2", misses) and so on.
于 2012-08-16T03:05:05.957 回答