我创建了一个在屏幕上绘制球的类,我的目标是用键移动它,但球停留在一个位置。球的坐标根据按键而变化,但不是实际的球本身
import java.applet.Applet;
import java.awt.Color;
import java.awt.Component;
import java.awt.Event;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.concurrent.TimeUnit;
public class game extends Applet implements Runnable
{
static final int WIDTH = 450;
static final int HEIGHT = 450;
private Image dbImage;
private Graphics dbg;
public static long NEW_DOT_FREQ = TimeUnit.SECONDS.toMillis(3);
public long lastUpdateTime;
public long timeSinceLastNewDot;
public ArrayList<Ball> BALLS;
Color[] color = {Color.red, Color.blue, Color.green, Color.yellow, Color.magenta, Color.black};
int colorIndex;
static final int NUM_OF_BALLS = 4;
int i;
int t;
MainBall mainBall = new MainBall(100, 100, 10, 10, 100, 100, 0, 0);
Thread updateTime = new updateTime();
public void start()
{
lastUpdateTime = System.currentTimeMillis();
Thread th = new Thread(this);
th.start();//start main game
updateTime.start();
}
public void updateGame()
{
//Get the current time
long currentTime = System.currentTimeMillis();
//Calculate how much time has passed since the last update
long elapsedTime = currentTime - lastUpdateTime;
//Store this as the most recent update time
lastUpdateTime = currentTime;
//Create a new dot if enough time has passed
//Update the time since last new dot was drawn
timeSinceLastNewDot += elapsedTime;
if (timeSinceLastNewDot >= NEW_DOT_FREQ)
{
int newX = randomNumber();
int newY = randomNumber();
debugPrint("New dot created at x:" + newX + ", y:" + newY + ".");
BALLS.add(new Ball(newX, newY, 20, 20));
timeSinceLastNewDot = 0;
}
}
private void debugPrint(String value)
{
System.out.println(value);
}
public class updateTime extends Thread implements Runnable
{
public void run()
{
for(t = 0; ; t++)
{
try
{
Thread.sleep(1000);
}
catch(InterruptedException e){}
}
}
}
public int randomNumber()
{
return (int)(Math.random() * 400);
}
public int getRandomColor()
{
return (int)(Math.random() * 6);
}
public class MainBall
{
int x;
int y;
int width;
int height;
int xpos = 100;
int ypos = 100;
int xspeed = 0;
int yspeed = 0;
public MainBall(int x, int y, int width, int height, int xpos, int ypos, int xspeed, int yspeed)
{
this.x = 100;
this.y = 100;
this.width = 10;
this.height = 10;
this.xpos = 100;
this.ypos = 100;
this.xspeed = 0;
this.yspeed = 0;
}
public void paintMainBall(Graphics g)
{
g.setColor(Color.black);
g.fillOval(x, y, width, height);
g.drawString(xpos + ", " + ypos, 20, 40);
}
}//mainBall
class Ball
{
int x;
int y;
int width;
int height;
public Ball(int x, int y, int width, int height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}//end ball
public void paint(Graphics g)
{
g.setColor(color[getRandomColor()]);
g.fillOval(x, y, width, height);
}//end paint
}//ball class
public void update(Graphics g)//double buffer don't touch!!
{
if(dbImage == null)
{
dbImage = createImage(this.getSize().width, this.getSize().height);
dbg = dbImage.getGraphics();
}
dbg.setColor(getBackground());
dbg.fillRect(0, 0, this.getSize().width, this.getSize().height);
dbg.setColor(getForeground());
paint(dbg);
g.drawImage(dbImage, 0, 0, this);
}
public boolean keyDown (Event e, int key)
{
if(key == Event.LEFT)
{
mainBall.xspeed = -5;
mainBall.yspeed = 0;
}
if(key == Event.RIGHT)
{
mainBall.xspeed = 5;
mainBall.yspeed = 0;
}
if(key == Event.UP)
{
mainBall.yspeed = -5;
mainBall.xspeed = 0;
}
if(key == Event.DOWN)
{
mainBall.yspeed = 5;
mainBall.xspeed = 0;
}
return true;
}
public void run()
{
while(true)
{
repaint();
if (mainBall.xpos < 1)
{
mainBall.xpos = 449;
}
if (mainBall.xpos > 449)
{
mainBall.xpos = 1;
}
if (mainBall.ypos < 1)
{
mainBall.ypos = 449;
}
if (mainBall.ypos > 449)
{
mainBall.ypos = 1;
}
mainBall.ypos += mainBall.yspeed;
mainBall.xpos += mainBall.xspeed;
try
{
Thread.sleep(20);
}
catch(InterruptedException ex){}
}
}
public void init()
{
this.setSize(WIDTH, HEIGHT);
BALLS = new ArrayList<Ball>();
}
public void paint(Graphics g)
{
g.drawString("time: " + t, 20, 20);
mainBall.paintMainBall(g);
for (Ball ball : BALLS)
{
ball.paint(g);
}
updateGame();
}
}