3

为了在命令中保存传送点,我有一个HashMap

public HashMap<Player, Location> mapHomes = new HashMap<>();

可以这样访问:

if(cmd.getName().equalsIgnoreCase("sethome")){
    Location loc = player.getLocation();
    mapHomes.put(player, loc);
    sender.sendMessage("Home set !");
    return true;
}
if(cmd.getName().equalsIgnoreCase("home")){
    Location loc1 = mapHomes.get(player);
    player.teleport(loc1);
    sender.sendMessage("Teleported to home");
    return true;
}
return false;

由于这些设置应该在重启时保持,我实现了一个保存方法:

public void save(HashMap<Player,Location> mapHome, String path) throws NotSerializableException{
    try{
        ObjectOutputStream oos = new ObjectOutputStream(new FileOutputStream(path));
        oos.writeObject(mapHome);
        oos.flush();
        oos.close();
    }catch(Exception e){
        e.printStackTrace();
    }
}

但它不起作用。它抛出NotSerializableException

我认为主要问题是Player并且Location不是可序列化类型,那么我应该怎么写HashMap呢?

4

6 回答 6

2

HashMap已经是Serializable

问题是地图内的对象不是,所以你也必须使它们可序列化。

public class SerializedPlayer extends Player implements Serializable {
    public SerializedPlayer() {}
    public SerializedPlayer(Player playerToClone) {
        this.setField1(playerToClone.getField1());
        // Set all the fields
    }
}

添加到地图时:

map.put(new SerializedPlayer(player), new SerializedLocation(location));
于 2012-08-10T08:05:47.743 回答
1

NotSerializableException当实例需要有Serializable接口时抛出。

class YourClass implements Serializable {
    // ...
}
于 2012-08-10T08:10:22.980 回答
0
class Player implements Serializable {}

class Location implements Serializable {}

请记住,您只能序列化实现该Serializable接口的对象。所以你PlayerLocation类也必须实现接口。

于 2012-08-10T08:02:24.387 回答
0

我认为您正在写入HashMap<Player, Location>文件。

您需要做的是使您的PlayerLocation类可序列化。

public class Player implements java.io.Serializable {
    // ...
}

public class Location implements java.io.Serializable {
    // ...
}

HashMap已经可以序列化了。

于 2012-08-10T08:05:36.227 回答
0

为了使Location可序列化,我建议使用此类。我自己写的,只是请求你在代码中给我信用。

package com.github.JamesNorris.Class;

import java.io.Serializable;
import java.util.HashMap;
import java.util.Map;

import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.World;

/**
 * The class that allows location to be serialized, and be used
 * in a file. This class should not be changed, otherwise it
 * will not work for older files.
 * 
 * @author Jnorr44
 */

public final class SerializableLocation implements Serializable {
    private static final long serialVersionUID = 8650311534439769069L;

    private final String world;
    private final String uuid;
    private final double x, y, z;
    private final float yaw, pitch;
    private transient Location loc;

    /**
     * Creates a new SerializableLocation instance of any org.bukkit.Location.
     * 
     * @param l
     */

    public SerializableLocation(Location l) {
        this.world = l.getWorld().getName();
        this.uuid = l.getWorld().getUID().toString();
        this.x = l.getX();
        this.y = l.getY();
        this.z = l.getZ();
        this.yaw = l.getYaw();
        this.pitch = l.getPitch();
    }

    /**
     * Gets the org.bukkit.Location back from any SerializableLocation.
     * 
     * @param l
     * @return
     */

    public static Location returnLocation(SerializableLocation l) {
        float pitch = l.pitch;
        float yaw = l.yaw;
        double x = l.x;
        double y = l.y;
        double z = l.z;
        World world = Bukkit.getWorld(l.world);
        Location location = new Location(world, x, y, z, yaw, pitch);
        return location;
    }

    // FROM HERE ON NEEDS DOC NOTES

    public SerializableLocation(Map<String, Object> map) {
        this.world = (String) map.get("world");
        this.uuid = (String) map.get("uuid");
        this.x = (Double) map.get("x");
        this.y = (Double) map.get("y");
        this.z = (Double) map.get("z");
        this.yaw = ((Float) map.get("yaw")).floatValue();
        this.pitch = ((Float) map.get("pitch")).floatValue();
    }

    public final Map<String, Object> serialize() {
        Map<String, Object> map = new HashMap<String, Object>();
        map.put("world", this.world);
        map.put("uuid", this.uuid);
        map.put("x", this.x);
        map.put("y", this.y);
        map.put("z", this.z);
        map.put("yaw", this.yaw);
        map.put("pitch", this.pitch);
        return map;
    }

    public final Location getLocation(Server server) {
        if (loc == null) {
            World world = server.getWorld(this.uuid);
            if (world == null) {
                world = server.getWorld(this.world);
            }
            loc = new Location(world, x, y, z, yaw, pitch);
        }
        return loc;
    }
}

现在只需执行以下操作:

SerializableLocation loc = new SerializableLocation(LOCATION);

这是必需的原因是因为Locationcontains worldxy、和z,其中不可序列化。yawpitchworld

于 2012-09-03T02:42:48.860 回答
-2

实际上,您正在尝试序列化PlayerLocation,尝试实现新类等。但是您为什么要这样做?

Player如果您不存储和Location对象,而是存储它们的字符串表示,那会更好。例如,您可以使用Player.getName()类似"world:100:65:100"for location 的东西(这样我们就可以轻松地通过 . 获取所有数据String.split(":")。我认为这是一种更好的方法。

于 2013-04-02T02:29:56.100 回答