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我在一个小型战术游戏开发团队中,我们只有一个程序员,我正在尝试协助编程。我们都在学习 PlayN(独立团队),我想知道是否有任何可视化或数据驱动的工具,或者可以帮助主要组件(菜单系统、故事)的更多数据(HTML/XML/电子表格)驱动方法的库/cutscene 系统(也可能用于单位百科全书和赢/输屏幕),主游戏(瓷砖/单位/UI/库存)),这样我们就可以有一个快速/迭代的开发周期。

对于进入 Android/移动开发的开发人员来说,PlayN 是多平台(关键平台 Android)游戏的最佳引擎,还是我们应该看看不同的引擎?

我一直在做我的研究——我已经对 SimpleTMX 和 TriplePlay 有所了解,但正在寻找更多工具来加速开发。

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As far as I know, Google PlayN does not have any editor or something else. The first step would be to even write a level loader. I don't have any ideas wheater PlayN can load files like XML. It's just a library for code.

For creating 2d multiplatform games you should take a look at Gamemaker Studio. Just google it. It has lots of things like collisions and physics built in bit it's expensive. For 3d games you could take a look at Unreal Engine, Unity, Delta Engine or Cryengine but they're also very expensive.

于 2012-08-13T21:32:08.850 回答