我有一个活瓷砖的问题。我会在动态磁贴中显示我的应用程序中生成声音的歌曲名称。我在 MainPage.xaml.cs 中使用过:
public MainPage()
{
InitializeComponent();
// Application Tile is always the first Tile, even if it is not pinned to Start.
ShellTile TileToFind = ShellTile.ActiveTiles.First();
// Application should always be found
if (TileToFind != null)
{
// if Count was not entered, then assume a value of 0
// set the properties to update for the Application Tile
// Empty strings for the text values and URIs will result in the property being cleared.
StandardTileData NewTileData = new StandardTileData
{
Title = "MyNameApp",
BackgroundImage = new Uri("Red.jpg", UriKind.Relative),
BackTitle = "Zzz...",
BackBackgroundImage = new Uri("Green.jpg", UriKind.Relative),
BackContent = txtCurrentTrack.Text <<HERE MY PROBLEM
};
// Update the Application Tile
TileToFind.Update(NewTileData);
}
}
在 MainPage.xaml 中:
<TextBlock x:Name="txtCurrentTrack" Height="75" HorizontalAlignment="Center" Margin="12,193,0,0" VerticalAlignment="Top" Width="438" TextWrapping="Wrap"/>
在应用程序的 MainPage 中,歌曲的标题出现,而不是在动态磁贴中不出现。你知道是什么问题吗?谢谢大家
编辑:
我在这里设置了 txtcurrentTrack.Text(在 MainPage.xaml.cs 中):
void Instance_PlayStateChanged(object sender, EventArgs e)
{
switch (BackgroundAudioPlayer.Instance.PlayerState)
{
case PlayState.Playing:
RelaxTB.Content = "pause";
break;
case PlayState.Paused:
case PlayState.Stopped:
RelaxTB.Content = "play";
break;
}
if (null != BackgroundAudioPlayer.Instance.Track)
{
txtCurrentTrack.Text = BackgroundAudioPlayer.Instance.Track.Title;
}
}
protected override void OnNavigatedTo(NavigationEventArgs e)
{
if (PlayState.Playing == BackgroundAudioPlayer.Instance.PlayerState)
{
RelaxTB.Content = "Pause";
txtCurrentTrack.Text = BackgroundAudioPlayer.Instance.Track.Title;
}
else
{
RelaxTB.Content = "Play";
txtCurrentTrack.Text = "";
}
}