当用户单击任何图像时,所有图像(images_holder)都会慢慢淡出。然后在它消失后,另一个图像淡入,然后在 3 秒后图像淡出。之后它消失了 images_holder 再次淡入。我的问题是在推子完成之前, secondStep 函数已经在运行。
我想要的是完成推子功能完成的第一步,然后第二步将运行。一直在尝试创建此回调,但没有运气。
这是我的html
<div id="container">
<!--<img src="images/background.jpg"/>-->
<div id="faces_holder">
<img id="face1" onclick="loadUnload(1)" src="images/face_03.png" width=350; height=656;/><img id="face2" onclick="loadUnload(2)" src="images/face_04.png" width=350; height=656;/><img id="face3" onclick="loadUnload(3)" src="images/face_05.png" width=350; height=656;/><img id="face4" onclick="loadUnload(4)" src="images/face_06.png" width=350; height=656;/><img id="face5" onclick="loadUnload(5)" src="images/face_07.png" width=350; height=656;/>
</div>
<div id="pop_face"><img id="popface_img" src=""/></div>
</div>
这是我的 JavaScript:
var id = "";
var kindface=0;
var fadeIn;
var counterValue;
var objHolder;
function loadUnload(kindface){
//FADEIN FADEOUT
function fader() {
if(fadeIn == true){
counterValue++;
//setPoint = 9;
}else{
counterValue--; // update parameters
//console.log("hit");
}
objHolder.style.opacity = "0."+counterValue // show frame
if (counterValue == setPoint){ // check finish condition
clearInterval(id);
console.log("end fader");
}
}
//FADEOUT
更新
我刚刚添加了第三步,我将如何实现呢?我想在 secondStep 完成推子功能后运行第三步吗?
function thirdstep() {
console.log("begin second step: ")
fadeIn = true;
counterValue = 0;
setPoint = 9;
objHolder = document.getElementById("popface_img");
objHolder.src = "images/"+ kindface +".png";
id = setInterval(fader, 100); // draw every 100ms
console.log("end second step: ")
}
function secondStep() {
console.log("begin second step: ")
fadeIn = true;
counterValue = 0;
setPoint = 9;
objHolder = document.getElementById("popface_img");
objHolder.src = "images/"+ kindface +".png";
id = setInterval(fader, 100); // draw every 100ms
console.log("end second step: ")
}
function firstStep(callback) {
console.log("begin first step: ")
fadeIn = false;
objHolder = document.getElementById("faces_holder");
counterValue = 10;
setPoint = 0;
id = setInterval(callback, 100); // draw every 100ms
console.log("end first step: ")
secondStep();
}
//RUN FIRST STEP FUNCTION
console.log("BEGIN process ")
firstStep(fader);
console.log("END OF ALL process ")
}
</script>