在测试一些使用 Swingworker 的实时模拟代码时,我注意到我的 GUI 似乎总是以 30 fps 运行,不多也不少。每次用户与应用程序交互(如鼠标移动)或调用 Swingworker 的 process() 方法时,我都会更新 GUI。Swingworker 现在不做任何事情,它只是从 GUI 中获取鼠标位置并通过 publish() 和 process() 方法将其作为克隆发送回(我这样做只是为了看看我能做什么和能做什么'在线程之间进行通信时不要这样做,因为多线程对我来说还是相当新的)。我在任何地方都没有任何计时器,Swingworker 的 process() 方法在 GUI 上调用 repaint(),所以我想知道是什么导致 GUI 以 30 fps 更新?默认情况下,在 GUI 中是否有类似活动的 vsync 或者它是 Swingworker 中 process() 方法的某些行为?最后:有没有办法获得更高的帧率?
这是一个表现出这种行为的 sscce:
public class SimGameTest implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new SimGameTest());
}
@Override
public void run() {
MainWindow mainWindow = new MainWindow(new Game());
mainWindow.setLocationRelativeTo(null);
mainWindow.setVisible(true);
}
}
public class MainWindow extends JFrame {
private Game game;
private GamePanel gamePanel;
public MainWindow(Game game) {
this.game = game;
createAndShowGUI();
startGame();
}
private void startGame() {
GameSim gameSim = new GameSim(game, gamePanel);
gameSim.execute();
}
private void createAndShowGUI() {
setTitle("Sim game test");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
JPanel contentPane = new JPanel(new GridBagLayout());
gamePanel = new GamePanel(game);
contentPane.add(gamePanel);
add(contentPane);
pack();
}
}
public class Game {
public Point mouseLocation = new Point();
public Point clonedMouseLocation = new Point();
}
public class GameSim extends SwingWorker<Point, Point> {
private Game game;
private GamePanel gamePanel;
public GameSim(Game game, GamePanel gamePanel) {
this.game = game;
this.gamePanel = gamePanel;
}
@Override
protected Point doInBackground() throws Exception {
while (true) {
publish((Point) game.mouseLocation.clone());
}
}
@Override
protected void process(List<Point> pointList) {
game.clonedMouseLocation = pointList.get(pointList.size() - 1);
gamePanel.repaint();
}
}
public class GamePanel extends JPanel {
private Game game;
private long lastTime;
public GamePanel(Game game) {
this.game = game;
setPreferredSize(new Dimension(512, 512));
addMouseMotionListener(new GamePanelListener(););
}
@Override
public void paintComponent(Graphics g) {
// draw background
g.setColor(new Color(0, 0, 32));
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(new Color(192, 192, 255));
g.drawString(game.clonedMouseLocation.x + ", " + game.clonedMouseLocation.y, 10, 502);
long now = System.nanoTime();
long timePassed = now - lastTime;
lastTime = now;
double fps = ((double) 1000000000 / timePassed);
g.drawString("fps: " + fps, 10, 482);
}
private class GamePanelListener extends MouseInputAdapter {
@Override
public void mouseMoved(MouseEvent e) {
if (contains(e.getPoint())) {
game.mouseLocation = e.getPoint();
}
}
}
}
我创建了另一个版本,我只计算重新绘制 GUI 的次数并在屏幕上显示计数,它似乎以每秒 30 次的速度增加,所以我猜 fps 计算不是问题。