我不知道如何使用 GLKView:snapshot 方法。
我正在使用 GLKView 来渲染一些 OpenGL 的东西。一切正常;好像我已经正确设置了它。
但是,当我尝试做快照时,它失败了:我得到一个空返回值,以及以下日志消息:
错误:CGImageCreate:无效的图像大小:0 x 0。
似乎这意味着视图本身由于某种原因无效,但事实并非如此——除此之外,一切正常。
我查看了一些代码示例,但我没有做任何不同的事情。
所以……有人见过这个吗?想法?
我从来没有弄清楚上述问题;但是,我找到了一个很好的解决方法。我发现这个块只是读取渲染缓冲区并将其保存到 UIImage。问题解决了!
- (UIImage*)snapshotRenderBuffer {
// Bind the color renderbuffer used to render the OpenGL ES view
// If your application only creates a single color renderbuffer which is already bound at this point,
// this call is redundant, but it is needed if you're dealing with multiple renderbuffers.
// Note, replace "_colorRenderbuffer" with the actual name of the renderbuffer object defined in your class.
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
NSInteger dataLength = backingWidth * backingHeight * 4;
GLubyte *data = (GLubyte*)malloc(dataLength * sizeof(GLubyte));
// Read pixel data from the framebuffer
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glReadPixels(0.0f, 0.0f, backingWidth, backingHeight, GL_RGBA, GL_UNSIGNED_BYTE, data);
// Create a CGImage with the pixel data
// If your OpenGL ES content is opaque, use kCGImageAlphaNoneSkipLast to ignore the alpha channel
// otherwise, use kCGImageAlphaPremultipliedLast
CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, data, dataLength, NULL);
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();
CGImageRef iref = CGImageCreate(
backingWidth, backingHeight, 8, 32, backingWidth * 4, colorspace,
kCGBitmapByteOrder32Big | kCGImageAlphaNoneSkipLast,
ref, NULL, true, kCGRenderingIntentDefault);
// (sayeth abd)
// This creates a context with the device pixel dimensions -- not points.
// To be compatible with all devices, you're meant to keep everything as points and a scale factor; but,
// this gives us a scaled down image for purposes of saving. So, keep everything in device resolution,
// and worry about it later...
UIGraphicsBeginImageContextWithOptions(CGSizeMake(backingWidth, backingHeight), NO, 0.0f);
CGContextRef cgcontext = UIGraphicsGetCurrentContext();
CGContextSetBlendMode(cgcontext, kCGBlendModeCopy);
CGContextDrawImage(cgcontext, CGRectMake(0.0, 0.0, backingWidth, backingHeight), iref);
// Retrieve the UIImage from the current context
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Clean up
free(data);
return image;
}
Maybe this doesn't apply in your case, but the docs for GLKView:snapshot say:
Never call this method inside your drawing function.