简单的动画,每次点击都会在画布上创建类似烟花的效果。问题是动画是用 setInterval(draw) 制作的,每次重新绘制画布时,每个粒子的位置都是 +=particle.speed。但随着每次点击,粒子移动得越来越快,因为似乎每个粒子的速度都没有重置。
正如您在此处的工作示例上单击几下所看到的那样:第一次单击时,粒子移动得非常(正确)缓慢,但随着随后的每次单击,速度都会增加。
使用的 JS 也粘贴在下面,非常感谢任何帮助!
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.addEventListener("click", startdraw, false);
//Lets resize the canvas to occupy the full page
var W = window.innerWidth;
var H = window.innerHeight;
canvas.width = W;
canvas.height = H;
ctx.fillStyle = "black";
ctx.fillRect(0, 0, W, H);
//global variables
var radius;
radius = 10;
balls_amt = 20;
balls = [];
var locX = Math.round(Math.random()*W);
var locY = Math.round(Math.random()*H);
//ball constructor
function ball(positionx,positiony,speedX,speedY)
{
this.r = Math.round(Math.random()*255);
this.g = Math.round(Math.random()*255);
this.b = Math.round(Math.random()*255);
this.a = Math.random();
this.location = {
x: positionx,
y:positiony
}
this.speed = {
x: -2+Math.random()*4,
y: -2+Math.random()*4
};
}
function draw(){
ctx.globalCompositeOperation = "source-over";
//Lets reduce the opacity of the BG paint to give the final touch
ctx.fillStyle = "rgba(0, 0, 0, 0.1)";
ctx.fillRect(0, 0, W, H);
//Lets blend the particle with the BG
//ctx.globalCompositeOperation = "lighter";
for(var i = 0; i < balls.length; i++)
{
var p = balls[i];
ctx.beginPath();
ctx.arc(p.location.x, p.location.y, radius, Math.PI*2, false);
ctx.fillStyle = "rgba("+p.r+","+p.g+","+p.b+", "+p.a+")";
ctx.fill();
var consolelogX = p.location.x;
var consolelogY = p.location.y;
p.location.x += p.speed.x;
p.location.y += p.speed.y;
}
}
function startdraw(e){
var posX = e.pageX; //find the x position of the mouse
var posY = e.pageY; //find the y position of the mouse
for(i=0;i<balls_amt;i++){
balls.push(new ball(posX,posY));
}
setInterval(draw,20);
//ball[1].speed.x;
}