我有 TCP Socket 服务器,想为它制作异步 Silverlight 客户端,但我找不到任何有用的信息。确切地说,我需要三个步骤:连接、发送和接收。
不需要很详细,至少是如何构建它以连接到服务器的想法。
顺便说一句,我使用 Silverlight 5。
我有 TCP Socket 服务器,想为它制作异步 Silverlight 客户端,但我找不到任何有用的信息。确切地说,我需要三个步骤:连接、发送和接收。
不需要很详细,至少是如何构建它以连接到服务器的想法。
顺便说一句,我使用 Silverlight 5。
非常感谢 Karel Frajtak 提供有关 Silverlight 中套接字的视频链接!该视频教程中显示并解释了所有内容,因此我建议每个需要 Silverlight 中的套接字的人观看它!这是我需要的解决方案,并解释了做什么和我的评论:
我假设所有连接操作都将由单独的类SocketConnection处理:
public class MessageEventArgs : EventArgs
{
public string Message { get; set; }
}
public class SocketConnection
{
/// <summary>
/// Event handler shot when message is received
/// </summary>
public event EventHandler<MessageEventArgs> MessageReceived;
/// <summary>
/// Socket used for connection to the server, sending and receiving data
/// </summary>
Socket socket;
/// <summary>
/// Default buffer size that should be used with the same value in both server and client
/// </summary>
int bufferSize = 128;
/// <summary>
/// Buffer used to store bytes received
/// </summary>
byte[] buffer;
/// <summary>
/// Bytes received in current receiving operation
/// </summary>
int bytesReceived;
public SocketConnection(string host = "localhost", int port = 4502)
{
// Initializing buffer for receiving data
buffer = new byte[bufferSize];
// Initializing socket to connect to the server with default parameters
// *** If you need IPv6, set the AddressFamily.InterNetworkV6 ***
// *** Silverlight supports only Stream or Unknown socket types (Silverlight 5) ***
// *** The only defined protocol supported by Silverlight is TCP.
// Others can be only Unknown or Unspecified (Silverlight 5)***
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Socket args that are needed for connection
SocketAsyncEventArgs args = new SocketAsyncEventArgs()
{
// Server IP and port
RemoteEndPoint = new DnsEndPoint(host, port),
// If policy server is hosted as TCP socket, this has to be set to SocketClientAccessPolicyProtocol.Tcp
// If policy is stored in HTTP server, this has to be set SocketClientAccessPolicyProtocol.Http
SocketClientAccessPolicyProtocol = SocketClientAccessPolicyProtocol.Tcp
};
// Set the event handler for completed connection (nomatter if it is successful or not)
args.Completed += OnConnected;
// Start connecting to the server asynchronously
socket.ConnectAsync(args);
}
/// <summary>
/// Even handler shot when socket connection is completed
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void OnConnected(object sender, SocketAsyncEventArgs e)
{
// If the connection is not successful, set socket object to null
if (e.SocketError != SocketError.Success)
{
if (e.SocketError == SocketError.AccessDenied)
{
// Policy server is not running or cannot be reached
throw new SocketException((int)SocketError.AccessDenied);
}
socket = null;
}
// Begin receiving data otherwise
else
{
BeginRead();
}
}
/// <summary>
/// Method for receiving data from the server
/// </summary>
private void BeginRead()
{
// Receive data only if socket is connected
if (socket != null && socket.Connected)
{
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
// Store the received buffer in a class variable
args.SetBuffer(buffer, bytesReceived, buffer.Length - bytesReceived);
// Set the event handler for received data
args.Completed += OnReceived;
// Start receiving data asynchronously
socket.ReceiveAsync(args);
}
}
/// <summary>
/// Event handler shot when data is received from the server
/// </summary>
void OnReceived(object sender, SocketAsyncEventArgs e)
{
// Make sure that receiving was successful
if (e.SocketError == SocketError.Success)
{
// Increase the count of received bytes in the current receiving operation
bytesReceived += e.BytesTransferred;
}
// If the receiving was unsuccessful, throw an exception
else
{
throw new SocketException();
}
// Check if the buffer is already full
if (bytesReceived == buffer.Length)
{
// If the buffer is full, decode the string received from bytes
// *** This should be your object deserialization, if you use anything but string ***
string text = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
// If the event was set from somewhere, shoot it
// *** In most cases event is set from UI thread to handle the
// received string or object and show the result to user ***
if (MessageReceived != null)
{
// Shoot the event, if it's set
MessageReceived(this, new MessageEventArgs()
{
Message = text
});
}
// Set the bytes received count to 0, for other data receiving event to fill the buffer from begining
bytesReceived = 0;
}
// Begin the data receiving again
BeginRead();
}
/// <summary>
/// Sample method to send data to the server
/// </summary>
/// <param name="text">Text you would like the server to receive</param>
public void SendText(string text)
{
// Check if the socket is connected to the server
if (socket != null && socket.Connected)
{
// Encode the string to be sent to bytes
// *** This is where your object serialization should be done ***
byte[] buffer = Encoding.UTF8.GetBytes(text);
// Check if the buffer is not empty
if (buffer.Length != 0)
{
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
// Set the buffer to be sent
args.SetBuffer(buffer, 0, buffer.Length);
// Start sending buffer to the server asynchronously
socket.SendAsync(args);
}
}
}
}
要使 Silverlight 中的套接字连接成功,必须有
或者
如果您选择使用socket server,这里有一个工作示例源代码:
样本取自这里,上面写着
策略服务器 <...> 必须在端口 943 上运行
并没有说明在 HTTP 服务器上托管它的可能性,只是因为文章太旧了。
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace PolicyServer
{
// Encapsulate and manage state for a single connection from a client
class PolicyConnection
{
private Socket _connection;
private byte[] _buffer; // buffer to receive the request from the client
private int _received;
private byte[] _policy; // the policy to return to the client
// the request that we're expecting from the client
private static string _policyRequestString = "<policy-file-request/>";
public PolicyConnection(Socket client, byte[] policy)
{
_connection = client;
_policy = policy;
_buffer = new byte[_policyRequestString.Length];
_received = 0;
try
{
// receive the request from the client
_connection.BeginReceive(_buffer, 0, _policyRequestString.Length, SocketFlags.None,
new AsyncCallback(OnReceive), null);
}
catch (SocketException)
{
_connection.Close();
}
}
// Called when we receive data from the client
private void OnReceive(IAsyncResult res)
{
try
{
_received += _connection.EndReceive(res);
// if we haven't gotten enough for a full request yet, receive again
if (_received < _policyRequestString.Length)
{
_connection.BeginReceive(_buffer, _received, _policyRequestString.Length - _received,
SocketFlags.None, new AsyncCallback(OnReceive), null);
return;
}
// make sure the request is valid
string request = System.Text.Encoding.UTF8.GetString(_buffer, 0, _received);
if (StringComparer.InvariantCultureIgnoreCase.Compare(request, _policyRequestString) != 0)
{
_connection.Close();
return;
}
// send the policy
Console.Write("Sending policy...\n");
_connection.BeginSend(_policy, 0, _policy.Length, SocketFlags.None,
new AsyncCallback(OnSend), null);
}
catch (SocketException)
{
_connection.Close();
}
}
// called after sending the policy to the client; close the connection.
public void OnSend(IAsyncResult res)
{
try
{
_connection.EndSend(res);
}
finally
{
_connection.Close();
}
}
}
// Listens for connections on port 943 and dispatches requests to a PolicyConnection
class PolicyServer
{
private Socket _listener;
private byte[] _policy;
// pass in the path of an XML file containing the socket policy
public PolicyServer(string policyFilePath)
{
// Load the policy file
FileStream policyStream = new FileStream(policyFilePath, FileMode.Open);
_policy = new byte[policyStream.Length];
policyStream.Read(_policy, 0, _policy.Length);
policyStream.Close();
// Create the Listening Socket
_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream,
ProtocolType.Tcp);
_listener.SetSocketOption(SocketOptionLevel.Tcp, (SocketOptionName)
SocketOptionName.NoDelay, 0);
_listener.Bind(new IPEndPoint(IPAddress.Any, 943));
_listener.Listen(10);
_listener.BeginAccept(new AsyncCallback(OnConnection), null);
}
// Called when we receive a connection from a client
public void OnConnection(IAsyncResult res)
{
Socket client = null;
try
{
client = _listener.EndAccept(res);
}
catch (SocketException)
{
return;
}
// handle this policy request with a PolicyConnection
PolicyConnection pc = new PolicyConnection(client, _policy);
// look for more connections
_listener.BeginAccept(new AsyncCallback(OnConnection), null);
}
public void Close()
{
_listener.Close();
}
}
public class Program
{
static void Main()
{
Console.Write("Starting...\n");
PolicyServer ps =
new PolicyServer(@".\clientaccesspolicy.xml");
System.Threading.Thread.Sleep(System.Threading.Timeout.Infinite);
}
}
}
就是这样。首先运行跨域策略服务器, 然后再运行您的客户端,以确保连接成功。
如果您需要异步 WPF 套接字服务器示例,请询问并给我问题的链接!我用 async-await 关键字构建了一个,尽可能简单。
祝一切顺利!
Mike Taulty 制作了一个介绍 Silverlight 4 网络的视频,这里讨论了套接字。