大家好,我一直在关注本教程http://www.gogo-robot.com/2011/05/30/xna-skinned-model-animations/到目前为止,它很好地播放了动画和一切,但现在我想要扩展它并停止连续循环,例如,当我释放 a 键时我希望他停止跳跃,但如果我按住 a 键我希望他继续跳跃,我按下 a 键使模型跳跃。到目前为止,我已经尝试过,但都没有奏效。我对如何做到这一点感到困惑,感谢您对此的任何帮助。
private void HandleInput(GameTime gameTime)
{
currentGamePadState = GamePad.GetState(PlayerIndex.One);
// Check for changing anims
//SkinningData skinningData = model.Tag as SkinningData;
SkinningData sd = jumper.model.Tag as SkinningData;
if (currentGamePadState.Buttons.A == ButtonState.Pressed)
{
if (jumper.animationPlayer.CurrentClip.Name != "Fire")
jumper.animationPlayer.StartClip(sd.AnimationClips["Fire"]);
}
if (currentGamePadState.Buttons.X == ButtonState.Pressed)
{
if (jumper.animationPlayer.CurrentClip.Name != "DieF")
jumper.animationPlayer.StartClip(sd.AnimationClips["DieF"]);
}
//does not work
if (currentGamePadState.Buttons.X == ButtonState.Released)
{
if (jumper.animationPlayer.CurrentClip.Name == "DieF")
jumper.animationPlayer.StartClip(sd.AnimationClips["Idel"]);
}
if (currentGamePadState.Buttons.Y == ButtonState.Pressed)
{
if (jumper.animationPlayer.CurrentClip.Name != "Idel")
jumper.animationPlayer.StartClip(sd.AnimationClips["Idle"]);
}
//does not work
if (jumper.animationPlayer.CurrentTime == jumper.animationPlayer.CurrentClip.Duration)
{
//set him back to idel
jumper.animationPlayer.StartClip(sd.AnimationClips["Idle"]);
}
我在游戏中没有运气尝试过这些配置
// Starts playing the entirety of the given clip
public void StartClip(string clip, bool loop)
{
AnimationClip clipVal = skinningData.AnimationClips[clip];
StartClip(clip, TimeSpan.FromSeconds(0), clipVal.Duration, loop);
}
// Plays a specific portion of the given clip, from one frame
// index to another
public void StartClip(string clip, int startFrame, int endFrame, bool loop)
{
AnimationClip clipVal = skinningData.AnimationClips[clip];
StartClip(clip, clipVal.Keyframes[startFrame].Time,
clipVal.Keyframes[endFrame].Time, loop);
}
// Plays a specific portion of the given clip, from one time
// to another
public void StartClip(string clip, TimeSpan StartTime, TimeSpan EndTime, bool loop)
{
CurrentClip = skinningData.AnimationClips[clip];
currentTime = TimeSpan.FromSeconds(0);
currentKeyframe = 0;
Done = false;
this.startTime = StartTime;
this.endTime = EndTime;
this.loop = loop;
// Copy the bind pose to the bone transforms array to reset the animation
skinningData.BindPose.CopyTo(BoneTransforms, 0);
}