5

嗨,我是 Android 游戏开发的新手,我使用 AndEngine,我需要寻找一条路径,但有一个问题图片

看图像。我需要的路径就像第一个对象应该从屏幕底部移动到屏幕中间。但是当我绘制我的路径时它移动到屏幕中间但回到第二个点在第二个图像中。图像正在通过路径移动,但它就像第二个图像。我需要它作为第一个图像。它应该在第三个点停止并且应该再次从第一个点开始。

我的代码如下

package com.example.sss;

import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.IEntity;
import org.andengine.entity.modifier.LoopEntityModifier;
import org.andengine.entity.modifier.PathModifier;
import org.andengine.entity.modifier.PathModifier.IPathModifierListener;
import org.andengine.entity.modifier.PathModifier.Path;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.RepeatingSpriteBackground;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import   org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.ui.activity.SimpleBaseGameActivity;

/**
 * (c) 2010 Nicolas Gramlich
 * (c) 2011 Zynga
  *
 * @author Nicolas Gramlich
* @since 13:58:48 - 19.07.2010
 */
public class MainActivity extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================

private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;

// ===========================================================
// Fields
// ===========================================================

private RepeatingSpriteBackground mGrassBackground;

private BitmapTextureAtlas mBitmapTextureAtlas;
private TiledTextureRegion mPlayerTextureRegion;

// ===========================================================
// Constructors
// ===========================================================

// ===========================================================
// Getter & Setter
// ===========================================================

// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================


public EngineOptions onCreateEngineOptions() {
    final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);

    return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}


public void onCreateResources() {
    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");

    this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 128, 128);
    this.mPlayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "player.png", 0, 0, 3, 4);
    this.mGrassBackground = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT, this.getTextureManager(), AssetBitmapTextureAtlasSource.create(this.getAssets(), "gfx/background_grass.png"), this.getVertexBufferObjectManager());
    this.mBitmapTextureAtlas.load();
}


public Scene onCreateScene() {
    this.mEngine.registerUpdateHandler(new FPSLogger());

    final Scene scene = new Scene();
    final Scene scene_one = new Scene();
    scene.setBackground(this.mGrassBackground);




    /* Calculate the coordinates for the face, so its centered on the camera.     */
    final float centerX = (CAMERA_WIDTH - this.mPlayerTextureRegion.getWidth()) / 2;
    final float centerY = (CAMERA_HEIGHT - this.mPlayerTextureRegion.getHeight()) / 2;
    System.out.println("aaaaaa"+centerX+"asdadas");

    /* Create the sprite and add it to the scene. */
    final AnimatedSprite player_one = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager());

    final Path path_one =  new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(100, CAMERA_HEIGHT/2f);//to(10, 10).to(10, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, 10).to(10, 10);
    final AnimatedSprite player = new AnimatedSprite(centerX, centerY, 48, 64, this.mPlayerTextureRegion, this.getVertexBufferObjectManager());
    final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);


    player.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path, null, new IPathModifierListener() {

        public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) {

        }


        public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {
            switch(pWaypointIndex) {
                case 0:
                    player.animate(new long[]{200, 200, 200}, 6, 8, true);
                    break;
                case 1:
                    player.animate(new long[]{200, 200, 200}, 3, 5, true);

                    break;
                case 2:
                    player.animate(new long[]{200, 200, 200}, 0, 2, true);


                    break;
                case 3:
                    //scene.setVisible(false);
                    player.animate(new long[]{200, 200, 200}, 9, 11, true);
                    break;
            }
        }


        public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {



        }


        public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
            System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex() );
        }
    })));
















player_one.registerEntityModifier(new LoopEntityModifier(new PathModifier(5, path_one,    null, new IPathModifierListener() {

        public void onPathStarted(final PathModifier pPathModifier, final   IEntity pEntity) {

        }


        public void onPathWaypointStarted(final PathModifier pPathModifier,   final IEntity pEntity, final int pWaypointIndex) {
            switch(pWaypointIndex) {
                case 0:
                    player.animate(new long[]{200, 200, 200}, 6, 8, true);
                    break;
                case 1:
                    player.animate(new long[]{200, 200, 200}, 3, 5, true);


                    break;
                case 2:
                    player.animate(new long[]{200, 200, 200}, 0, 2, true);

                         System.out.println("insideeeeeeeeeeeeeeeeeeeeeeeee");
                    scene.detachChild(player_one);
                    scene.attachChild(player);
                    break;
                case 3:
                    player.animate(new long[]{200, 200, 200}, 9, 11, true);
                    break;
            }
        }


        public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {



        }


        public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) {
            System.out.println("tileesdfsdfsdfgfdgdfsee"+player.getCurrentTileIndex() );
        }
    })));






    scene.attachChild(player);

    return scene;
}

// ===========================================================
// Methods
// ===========================================================

// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}

请帮助我。在此先感谢

4

1 回答 1

7

如果您有三点,则应在 Path 构造函数中指定它:

final Path path = new Path(3).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);

反而

final Path path = new Path(5).to(CAMERA_WIDTH - 58, 10).to(10, 10).to(10, CAMERA_HEIGHT/2f);
于 2012-07-31T18:15:07.163 回答