嗨,我有一个问题,我几天都无法解决。我有一个 touchesBegan 方法,我想用它来判断何时有人点击 UIImageView,以便它可以使用 NSTimers 上下移动不同的 UIImageView。出于某种原因,我的 TouchesBegan 无法工作,我知道这是问题所在,因为我使用 NSLogs 进行了测试,结果表明该方法没有被调用。这是我的代码,谢谢 PS,如果有一个超级快速的修复,它让我看起来很愚蠢我很抱歉我现在只开发了 6 天。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint pt = [[touches anyObject] locationInView:self.view];
if (CGRectContainsPoint(flyImageButton.frame, pt)) {
flying = YES;
[playerFall invalidate];
playerFlyUp = [NSTimer scheduledTimerWithTimeInterval:.03 target:self selector:@selector(flyUp) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:playerFlyUp forMode:NSRunLoopCommonModes];
}
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
if (flying == YES) {
flying = NO;
[playerFlyUp invalidate];
[self startFallTimer];
}
}
这是我的 .h 文件,供询问的人使用...
#import <UIKit/UIKit.h>
@interface GameViewController : UIViewController {
IBOutlet UILabel *scoreLabel, *coinsLabel;
IBOutlet UIImageView *flyImageButton, *playerImage, *flyingObject;
IBOutlet UIScrollView *scroll;
int score;
int coins;
BOOL flying;
NSTimer *playerFlyUp, *playerFall, *scoreTimer, *coinsTimer;
}
@end
我也试过 UITouch 像这样......
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
//CGPoint pt = [[touches anyObject] locationInView:self.view];
UITouch *touch = [[event allTouches]anyObject];
//if (CGRectContainsPoint(flyImageButton.frame, pt)) {
if ([touch view] == flyImageButton) {
flying = YES;
[playerFall invalidate];
playerFlyUp = [NSTimer scheduledTimerWithTimeInterval:.03 target:self selector:@selector(flyUp) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:playerFlyUp forMode:NSRunLoopCommonModes];
}
}
真正让我困惑的是 NSLog“Pos 1”是如何从不触发的,无论我在哪里触摸......
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
//CGPoint pt = [[touches anyObject] locationInView:self.view];
UITouch *touch = [[event allTouches]anyObject];
CGPoint loc = [touch locationInView:self.view];
//This NSLog never displays leading me to think that my CGPoint isn't the issue...
NSLog(@"Pos 1");
if (CGRectContainsPoint(flyImageButton.frame, loc)) {
//if ([touch view] == flyImageButton) {
NSLog(@"Pos 2");
flying = YES;
[playerFall invalidate];
playerFlyUp = [NSTimer scheduledTimerWithTimeInterval:.03 target:self selector:@selector(flyUp) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:playerFlyUp forMode:NSRunLoopCommonModes];
}
}