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在http://jsfiddle.net/gh/get/library/pure/xtk/lessons/tree/gh-pages/13/#run给出的示例中,Z 方向显示 3D 视图的镜像视图。有没有办法让它们朝着同一个方向发展?
谢谢
红色视图是一样的,可能黄色不?
我认为它来自相机“位置”(0,0,-100)。这足以让您将渲染器的相机旋转 180°,即使用myrenderer.camera.rotate([900,0]); 或myrenderer.camera.rotate([0,900])(我不记得哪个好)?
问题是相机在物体后面,而不是在前面。