3

我可以使用以下代码为 IWICBitmap 创建 ID2D1RenderTarget ...

    D2D1_FACTORY_OPTIONS options;
    ZeroMemory(&options, sizeof(D2D1_FACTORY_OPTIONS));

#if defined(_DEBUG)
     // If the project is in a debug build, enable Direct2D debugging via SDK Layers
    options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
#endif

    ThrowIfFailed(D2D1CreateFactory(
            D2D1_FACTORY_TYPE_SINGLE_THREADED,
            __uuidof(ID2D1Factory1),
            &options,
            &m_d2dFactory
            ));

    D2D1_RENDER_TARGET_PROPERTIES props;
    props = D2D1::RenderTargetProperties();
    m_d2dFactory->CreateWicBitmapRenderTarget(m_pTheBitmap.Get(), &props, &m_target);

但是如果我想将 ID2D1Effect 应用到这个位图,我只能在有 ID2D1DeviceContext 的情况下这样做。如何获取 IWICBitmap 的 ID2D1DeviceContext?

4

1 回答 1

5

创建渲染目标后,您需要 QI 到 ID2D1DeviceContext。例如

pWicRenderTarget->QueryInterface(
                      __uuidof(ID2D1DeviceContext), 
                      reinterpret_cast<void**>(&pDC)
                      );

请记住,QI 也在增加参考计数。

于 2012-09-10T10:23:22.513 回答