您可以在 C# 类型基类的泛型列表中混合派生类和基类吗?我不明白为什么不...而且我没有看到一个明确的答案...但是今天玩了一个类型基类的通用列表,其中也有派生类,我没有看到任何问题。但我想知道是否可能存在潜在问题,除了派生/基类中始终固有的通常的向上/向下转换限制。我问的原因:我不知道 C# 的通用列表是否与以前在 C++ 中称为 ArrayList 的工作方式相同,也就是说,在编译过程中你是否会因为像这样混合“类型”而受到任何抱怨(基类与派生类)。我今天运行了许多示例而没有抱怨,但想验证是否存在问题的可能性。
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975 次
2 回答
1
C# 类类型是引用类型。C++ 类类型在 .NET 世界中称为值类型。适当的比较将是基类指针的 C++ 列表,您可以在其中存储指向派生类的指针而不会出现任何问题。
所以是的,没关系。
于 2012-07-26T09:20:39.513 回答
0
using System;
using System.Collections.Generic;
namespace DoFactory.GangOfFour.Composite.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Composite Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Create a tree structure
Composite root = new Composite("root");
root.Add(new Leaf("Leaf A")); //1st Add for root
root.Add(new Leaf("Leaf B")); //2nd Add for root
Console.WriteLine(" ....");
root.Display(1);
Console.WriteLine("...........");
Composite comp = new Composite("Composite X");
comp.Add(new Leaf("Leaf XA"));
root.Add(comp); //add comp to root //3rd Add for root
DerivedComposite myDerivedComposite = new DerivedComposite("derived member", 1000);
Console.WriteLine("Show the special int, string for DerivedComposite");
myDerivedComposite.mySpecialVariablesAre();
Console.WriteLine("........");
root.Add(myDerivedComposite); //4th Add for root
Composite SecondRoot = new Composite("SecondRoot");
SecondRoot.Add(new Leaf("Leaf fA"));
SecondRoot.Add(myDerivedComposite); //add to SecondRoot
root.Add(SecondRoot); //add comp to root ; //5th Add for root
//// Recursively display tree again, after adding
root.Display(1);
Console.WriteLine("Now get List read back");
Console.WriteLine("show List elements for root (should be five)");
root.DisplayList();
Console.WriteLine("Show List elements for comp (should be one)");
comp.DisplayList();
Console.WriteLine("Show List ele for SecondRoot (should be 2)");
SecondRoot.DisplayList();
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Component' abstract class
/// </summary>
abstract class Component
{
protected string name;
// Constructor
public Component(string name)
{
this.name = name;
}
public abstract void Add(Component c);
public abstract void Remove(Component c);
public abstract void Display(int depth);
public abstract void printSpecialInt();
}
/// <summary>
/// The 'Composite' class
/// </summary>
class Composite : Component
{
private List<Component> _children = new List<Component>();
//This Generic List was potentially troublesome but it executed fine
protected int specialbaseInt;
// Constructor
public Composite(string name)
: base(name)
{
specialbaseInt = -1;
}
public override void Add(Component component)
{
_children.Add(component);
}
public override void Remove(Component component)
{
_children.Remove(component);
}
public override void Display(int depth)
{
Console.WriteLine(new String('-', depth) + name);
// Recursively display child nodes
foreach (Component component in _children)
{
component.Display(depth + 2); //calls .Display again, is recursive
}
}
public void DisplayList()
{
int ijk = _children.Count;
Console.WriteLine("# elements in this List: {0}", ijk);
foreach (Component c in _children)
{
int ii = c.GetHashCode();
Type type = c.GetType();
Console.WriteLine("GetHashCode, Type on list: {0}, {1}", ii, type.FullName);
c.printSpecialInt();
}
}
public override void printSpecialInt()
{
Console.WriteLine("special int (at base class): {0}", specialbaseInt);
}
}
class DerivedComposite : Composite
{
public string myExtraString;
public int mySpecialInt;
public DerivedComposite(string name,int ianint)
: base(name)
{
myExtraString = name;
mySpecialInt = ianint + 10;
specialbaseInt = ianint;
}
public void mySpecialVariablesAre()
{
Console.WriteLine("The string, int, specialbaseInt are!- {0}, {1}, {2}", myExtraString, mySpecialInt, specialbaseInt);
}
public override void printSpecialInt()
{
Console.WriteLine("The string, int, specialbaseInt are (at derived): {0}, {1}, {2}", myExtraString, mySpecialInt, specialbaseInt);
}
}
/// <summary>
/// The 'Leaf' class
/// </summary>
class Leaf : Component
{
// Constructor
public Leaf(string name)
: base(name)
{
}
public override void Add(Component c)
{
Console.WriteLine("Cannot add to a leaf");
}
public override void Remove(Component c)
{
Console.WriteLine("Cannot remove from a leaf");
}
public override void Display(int depth)
{
Console.WriteLine(new String('-', depth) + name);
}
public override void printSpecialInt()
{
Console.WriteLine("at Leaf printSpecialInt");
}
}
/// <summary>
/// The 'Leafail' class //try and make it fail
/// </summary>
class Leafail : Component
{
// Constructor
public Leafail(string name)
: base(name)
{
myExtraString = "Hi, I am Leafail";
mySpecialInt = 123;
}
public string myExtraString;
public int mySpecialInt;
public override void Add(Component c)
{
Console.WriteLine("Cannot add to a leafail");
}
public override void Remove(Component c)
{
Console.WriteLine("Cannot remove from a leafail");
}
public override void Display(int depth)
{
Console.WriteLine(new String('-', depth) + name);
}
public void mySpecialVariablesAre()
{
Console.WriteLine("The string, int are: {0}, {1}", myExtraString,mySpecialInt);
}
public override void printSpecialInt()
{
Console.WriteLine("at Leafail printSpecialInt");
}
}
}
于 2012-07-26T20:24:30.433 回答