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如这个小提琴所示,当旋转时,一个精灵会在某些角度消失,并且只渲染一侧。怎么会?渲染双方的解决方案是什么?我必须操纵角度吗?
谢谢
默认情况下,面是单面的。
要渲染两侧,请设置mesh.material.side = THREE.DoubleSide;
mesh.material.side = THREE.DoubleSide;
三.js r.58