我正在尝试实现一个使用简单缓存来保存从内部服务检索到的数据的类。我正在使用 ManualResetEvent 来阻止多个线程,这些线程可能会尝试同时刷新缓存的数据,第一个线程成功地向其他线程发出信号,一旦通过调用 Set() 然后 Reset() 检索到数据就继续。在测试时,我注意到有时所有线程都被释放,有时 1 个或多个线程没有被释放并且被超时,几乎就像我在所有线程被释放之前调用 Reset 一样。有人可以解释我做错了什么吗?
我已经包含了下面代码的精简版本。
private bool _updating;
private const int WaitTimeout = 20000;
private DateTime _lastRefresh;
private object _cacheData;
private readonly ManualResetEvent _signaller = new ManualResetEvent(false);
private void RefreshCachedData()
{
Console.WriteLine("ThreadId {0}: Refreshing Cache", Thread.CurrentThread.ManagedThreadId);
if (_updating)
{
Console.WriteLine("ThreadId {0}: Cache Refresh in progress, waiting on signal.", Thread.CurrentThread.ManagedThreadId);
// another thread is currently updating the cache so wait for a signal to continue
if (!_signaller.WaitOne(WaitTimeout))
Console.WriteLine("ThreadId {0}: Thread timed out ({1}s) waiting for a signal that the cache had been refreshed",
Thread.CurrentThread.ManagedThreadId,WaitTimeout);
Console.WriteLine("ThreadId {0}: Signal recieved to use refreshed cache.", Thread.CurrentThread.ManagedThreadId);
}
else
{
try
{
_updating = true;
var result = _requestHandler.GetNewData();
if (!result.Success)
{
Console.WriteLine("Failed to retrieve new data.");
}
else
{
// switch the cache with the new data
_cacheData = result.Data;
Console.WriteLine(
"ThreadId {0}: Cache refresh success.",
Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(8000);
}
}
catch (Exception ex)
{
Console.WriteLine("Error occured: {0}", ex);
}
finally
{
// Set the refresh date time regardless of whether we succeded or not
_lastRefresh = DateTime.Now;
_updating = false;
// signal any other threads to to carry on and use the refreshed cache
Console.WriteLine("ThreadId {0}: Signalling other threads that cache is refreshed.", Thread.CurrentThread.ManagedThreadId);
_signaller.Set();
_signaller.Reset();
}
}
}