大家好,我只是VS2010中的C#初学者,学习它的原因是能够在游戏编程中发展,我得到了这个程序的源代码并添加了很多东西。这是控制台应用程序源。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace First_Game
{
class Program
{
void DisplayChoices(int heroHitPoints, int monsterHitPoints) // 1st method to display the choices
{
Console.Write(@"
************************************************
Your hero has {0}hp and the Monster has {1}hp
************************************************", heroHitPoints, monsterHitPoints);
Console.Write(@"
__________________________
Please Choose an action:
(A)ttack
(D)efend
(H)eal
(F)lee
__________________________");
Console.WriteLine();
}
int GetHeroDamage(Random rand)// 2nd Method to calculate the hero's Damage during battle.
{
int attackdamage;
attackdamage = rand.Next(350, 450);
return attackdamage;
}
int GetMonsterDamage(Random rand) // 3rd Method to calculate the monster's damage during the battle.
{
int attackdamage;
attackdamage = rand.Next(250, 350);
return attackdamage;
}
static void Main(string[] args)
{
Program CH = new Program();
int heroHitPoints, monsterHitPoints, attackdamage, healing, fleechance, hitchance;
Random rand;
string battlechoice;
Console.WriteLine("You are facing a Monster!");
//this is outside the loop so that it will only print once
heroHitPoints = 1500;// our variables are assigned ouside
monsterHitPoints =2000;//so that each loop won't "heal" them
do
{
rand = new Random();
CH.DisplayChoices(heroHitPoints, monsterHitPoints);
battlechoice = Console.ReadLine();
switch (battlechoice)
{
case "a":
case "A"://this way a or A work
hitchance = rand.Next(0, 100);
if (hitchance > 30)
{
attackdamage = CH.GetHeroDamage(rand);
Console.WriteLine("The hero attacks!");
monsterHitPoints -= attackdamage;
Console.WriteLine("The monster loses {0}hp", attackdamage);
}
else
{
Console.WriteLine("You missed!");
}
break;
case "d":
case "D":
Console.WriteLine("The Hero Defends");
break;
case "h":
case "H":
healing = 400;
heroHitPoints += healing;
Console.WriteLine("The Hero uses a Potion!");
Console.WriteLine("The Hero heals himself for {0} Points", healing);
break;
case "f":
case "F":
fleechance = rand.Next(0, 100);
if (fleechance > 40)
{
Console.WriteLine("The hero fled!");
Console.ReadLine();
Environment.Exit(0);
}
else
{
Console.WriteLine("Fleeing Failed");
Console.ReadLine();
}
break;
default://defaults always a good idea with user input
Console.WriteLine("Sorry that choice was invalid and the monster took a cheap shot!");
break;
}
Console.WriteLine();
if (monsterHitPoints > 0)//if the monster is still alive
{
hitchance = rand.Next(0, 100);
if (hitchance > 30)
{
attackdamage = CH.GetMonsterDamage(rand);
Console.WriteLine("The Monster Attacks!");
if (battlechoice == "d" || battlechoice == "D")
{ //this is so that defend has some sort of benefit
attackdamage /= 2;
}
heroHitPoints -= attackdamage;//subtract the damage
Console.WriteLine("The Hero loses {0}hp", attackdamage);
}
Console.WriteLine("Press Enter to Continue");
Console.ReadLine();
Console.Clear();//this clears the screen so that we don't have the
//last turns info on it.
}
}
while (heroHitPoints > 0 && monsterHitPoints > 0);
if (heroHitPoints > 0)
{
Console.WriteLine("You are Victorious!");
}
else
{
Console.WriteLine("You have been defeated :(");
}
Console.ReadLine();
}
}
}
该程序应该要求您选择一个选项,并且在您执行它之后,怪物应该无论如何都会攻击。我创建了 3 个方法并调用了它们。我的问题是,以 IF 语句开头并在 while 之前结束的部分有时会运行,有时不会,就像它完全随机一样,我认为这与怪物的偶然性有关,但事实并非如此,帮助表示赞赏。VS2010没有给我任何错误,并且每次都使用相同的方式英雄攻击。