好的,我有这个永不终止的游戏循环——
public void run() {
setup();
addMouseListeners();
int Turns = NTURNS;
int TotalBricks = NBRICKS_PER_ROW * NBRICK_ROWS;
while ((Turns>0) && (TotalBricks>0)) {
moveBall();
checkForCollision();
pause(DELAY);
}
System.exit(0);
}
- 即使我有这种方法在每次错过球时都会减少 Turns 值:
private void checkForCollision() {
GObject collider = getCollidingObject();
if (collider !=null) {
if (collider == Paddle) {
vy= -vy;
}
else {
vy= -vy;
remove(collider);
TotalBricks = TotalBricks - 1;
}
}
if((ball.getX()>=(WIDTH-BALL_RADIUS)) || (ball.getX()<=0)) {
vx = -vx;
}
if(ball.getY()<=0) {
vy = -vy;
}
if(ball.getY()>=HEIGHT) {
Turns = Turns -1;
remove(ball);
newBall();
}
}
加上这个
private int Turns;
在底部以确保变量在两种方法之间共享。无论球丢了多少次,比赛都不会停止。我错过了什么?谢谢