1

我编写了以下代码来对 Valgrind 有一个基本的了解,并且很难解释它的输出。这可能与 Valgrind 无关,而是更基本的 C++。

#include <string>
#include <iostream>
using namespace std;

class Valgrind_testclass
{
std::string * stringInHeap;

public:
  Valgrind_testclass() { 
    stringInHeap = new std::string("String in heap");   
  }
  ~Valgrind_testclass() {
    //delete stringInHeap;                  
  }

  void PrintFunc(void) {
    cout << "Nothing but a printout" << endl;
  }
};

int main()
{
 Valgrind_testclass * valObjPtr = new Valgrind_testclass();  
 delete valObjPtr;               
 return 0;
}

Valgrind 输出:

==4459== HEAP SUMMARY:
==4459==     in use at exit: 31 bytes in 2 blocks
==4459==   total heap usage: 3 allocs, 1 frees, 35 bytes allocated
==4459== 
==4459== Searching for pointers to 2 not-freed blocks
==4459== Checked 102,100 bytes
==4459== 
==4459== 31 (4 direct, 27 indirect) bytes in 1 blocks are definitely lost in loss record 2 of 2
==4459==    at 0x402641D: operator new(unsigned int) (vg_replace_malloc.c:255)
==4459==    by 0x80487DB: Valgrind_testclass::Valgrind_testclass() (in /home/madu/C++/ValgrindTest)
==4459==    by 0x80486F6: main (in /home/madu/C++/ValgrindTest)
==4459== 
==4459== LEAK SUMMARY:
==4459==    definitely lost: 4 bytes in 1 blocks
==4459==    indirectly lost: 27 bytes in 1 blocks
==4459==      possibly lost: 0 bytes in 0 blocks
==4459==    still reachable: 0 bytes in 0 blocks
==4459==         suppressed: 0 bytes in 0 blocks
==4459== 
==4459== ERROR SUMMARY: 1 errors from 1 contexts (suppressed: 17 from 6)

有人可以告诉我我在哪里进行 3 次分配吗?我只能看到两个分配。还有为什么它说“间接丢失”?

谢谢你。

4

2 回答 2

9

当你构造一个std::string对象时,它会分配另一个指针(对象内部的)来指向字符串值。这是第三次分配的来源,也是间接泄漏的内存。

换句话说,你有这三个分配:

  1. new Valgrind_testclass()(显式)
  2. new std::string("String in heap")(显式)
  3. 字符串内部分配(隐式/间接)

由于您泄漏了分配 2,因此您也间接泄漏了分配 3;字符串的析构函数不会被调用,因此它没有机会释放分配 3。

于 2012-07-23T15:42:15.450 回答
4

您有 3 个分配,因为std::string还分配了内存。

间接丢失,意味着您丢失了指向具有指向其他内存的指针的指针。在这种情况下,您没有 delete stringInHeap,并且您丢失了它的指针。这样,实际std::string分配内存的人无法删除它,因此该内存也丢失了。

于 2012-07-23T15:42:41.977 回答