如何使用相同的 Stream 从服务器到客户端或从客户端到服务器多次读取/写入?
我正在通过蓝牙制作回合制游戏。关于如何在 j2me 中实现这一点的任何想法?
我正在使用 RfCOM 协议。
客户端代码是
public void serviceSearchCompleted(int transID, int respCode) {
try {
StreamConnection SC = (StreamConnection) Connector.open(connectionURL);
input = SC.openDataInputStream();
output = SC.openDataOutputStream();
} catch (IOException ex) {
ex.printStackTrace();
}
while (true) {
f.setCommandListener(new CommandListener() {
public void commandAction(Command c, Displayable d) {
if (c.getLabel().toString().equalsIgnoreCase("send")) {
try {
output.writeUTF("Hey server");
output.flush();
String msg = input.readUTF();
System.out.println(msg);
} catch (IOException ex) {
ex.printStackTrace();
System.out.println("am here now " + ex);
}
}
}
});
synchronized (lock) {
lock.notify();
}
}
}
服务器代码:
while (true) {
StreamConnection sc = scn.acceptAndOpen();
RemoteDevice rd = RemoteDevice.getRemoteDevice(sc);
DataInputStream input = sc.openDataInputStream();
DataOutputStream output = sc.openDataOutputStream();
String inMsg = input.readUTF();
System.out.println(inMsg + " recived at " + new Date().toString());
output.writeUTF("Hey client Sent at " + new Date().toString());
output.flush();
}
流只工作一次,然后当我再次单击发送时没有任何反应
Processing CONN_INIT 4
Processing CONN_OPEN 4
Processing CONN_SEND 4
Processing CONN_RECEIVE 4
Hey client Sent at Sun Jul 22 19:47:15 GMT+02:00 2012
Processing CONN_SEND 4
Processing CONN_RECEIVE 4