我正在尝试设计一个系统,允许我在单击时将精灵移动到光标位置,类似于 RuneScape,玩家将移动到鼠标在屏幕上单击的位置。下面是我的代码:
for event in pygame.event.get ():
if event.type == QUIT:
pygame.quit ()
sys.exit (0)
elif event.type == KEYDOWN:
if event.key == K_UP:
Shrin_y -= 5
elif event.key == K_LEFT:
Shrin_x -= 5
elif event.key == K_RIGHT:
Shrin_x += 5
elif event.key == K_DOWN:
Shrin_y += 5
elif event.type == MOUSEBUTTONDOWN:
(Shrin_x, Shrin_y) = pygame.mouse.get_pos
print pygame.mouse.get_pos
Surface.blit (Shrin, (Shrin_x, Shrin_y))
pygame.display.update ()
注意:Shrin 只是精灵的名字;如果它让您满意,只需将代码中的所有 Shrin 实例替换为“sprite”即可。
那么如何存储返回的值pygame.mouse.get_pos
in (Shrin_x, Shrin_y)
?