我正在 2.3 上开发一个 android 游戏,并已开始在更多设备上进行测试,以便我可以发布它。
在某些(并非所有)4.0 设备上,我的游戏在最小化时会崩溃。您可以锁定手机并解锁它,游戏恢复和暂停都很好。当您尝试返回主屏幕时会发生崩溃。
错误日志如下所示:
07-18 14:33:44.839 E/AndroidRuntime(15542)FATAL EXCEPTION: Thread-662
07-18 14:33:44.839 E/AndroidRuntime(15542)java.lang.NullPointerException
07-18 14:33:44.839 E/AndroidRuntime(15542)at com.petronicarts.stormthecastle.MainThread.run(MainThread.java:55)
07-18 14:33:44.846 W/IInputConnectionWrapper(15542)showStatusIcon on inactive InputConnection
07-18 14:33:45.081 I/ActivityManager(178)No longer want com.android.packageinstaller (pid 15351): hidden #16
07-18 14:33:45.143 W/InputDispatcher(178)channel '41bb4d28 com.android.packageinstaller/com.android.packageinstaller.InstallAppProgress (server)' ~ Consumer closed input channel or an error occurred.  events=0x8
07-18 14:33:45.143 E/InputDispatcher(178)channel '41bb4d28 com.android.packageinstaller/com.android.packageinstaller.InstallAppProgress (server)' ~ Channel is unrecoverably broken and will be disposed!
07-18 14:33:45.190 W/InputDispatcher(178)Attempted to unregister already unregistered input channel '41bb4d28 com.android.packageinstaller/com.android.packageinstaller.InstallAppProgress (server)'
07-18 14:33:45.190 I/WindowManager(178)WIN DEATH: Window{41bb4d28 com.android.packageinstaller/com.android.packageinstaller.InstallAppProgress paused=false}
07-18 14:33:45.198 I/WindowManager(178)WINDOW DIED Window{41bb4d28 com.android.packageinstaller/com.android.packageinstaller.InstallAppProgress paused=false}
07-18 14:33:47.268 D/dalvikvm(178)GC_EXPLICIT freed 338K, 20% free 22816K/28487K, paused 6ms+5ms
07-18 14:34:15.464 I/power   (178)*** set_screen_state 0
07-18 14:34:15.471 D/SurfaceFlinger(115)About to give-up screen, flinger = 0x1822918
07-18 14:34:15.596 D/NfcService(403)NFC-C OFF, disconnect
我相信重要的一行是:
com.petronicarts.stormthecastle.MainThread.run(MainThread.java:55)
查看第 55 行,它是这样的:
canvas.setMatrix(matrix);
在我的运行线程中:
    @Override
public void run() 
{
    boolean ScaleGame = true;
    //boolean SkipFrame = false;
    Bitmap screen = Bitmap.createBitmap(960, 540, Config.RGB_565);
    Canvas canvas;
    Canvas canvas2 = new Canvas(screen);
    Paint paint = new Paint();
    Matrix matrix = new Matrix();
    matrix.preScale(gamePanel.getScaleX(), gamePanel.getScaleY());
    if (gamePanel.getScaleX() == 1 && gamePanel.getScaleY() == 1)
        ScaleGame = false;
    long startTime, elapsedTime;
    startTime = System.currentTimeMillis();
    elapsedTime = System.currentTimeMillis() - startTime;
    this.gamePanel.setScreenBitmap(screen);
    while (running) {
        if(!pleaseWait) {
            canvas = null;
            // try locking the canvas for exclusive pixel editing on the surface
            try {
                canvas = this.surfaceHolder.lockCanvas();
                if (ScaleGame)
                    canvas.setMatrix(matrix);
                synchronized (surfaceHolder) {
                    startTime = System.currentTimeMillis();
                    this.gamePanel.update((float)elapsedTime);
                    canvas.drawBitmap(screen, 0, 0, paint);
                    elapsedTime = System.currentTimeMillis() - startTime;
                }
            } finally {
                if (canvas != null) {
                    surfaceHolder.unlockCanvasAndPost(canvas);
                }
            }            
        }
        else {
            synchronized (this) {
                try {
                    wait();
                } catch (Exception e) { }
            }
        }
    }
}
我不知道为什么我无法设置矩阵。看起来代码应该可以正常工作。我认为这意味着我正在以仅适用于 2.3 的方式处理某些事情。
我的暂停、恢复和销毁事件如下所示:
public void pause() {
    justPause = true;
    pauseGame = true;
    SharedPreferences fileStore = this.getContext().getSharedPreferences("userData", 0);
    SharedPreferences.Editor editor = fileStore.edit();
    editor.putInt("highscore", highscore);
    editor.commit();
    AudioService.StopMusic();
}
public void resume(Context context) {
    if (gameState == 1)
        AudioService.StartMusic();
    //gold += 1000;
}
public void destroy() {
    thread.setRunning(false);
    if (thread != null)
    {
        Thread killThread = thread;
        thread = null;
        killThread.interrupt();
    }   
}
如果您有任何想法,他们将非常欢迎。谢谢。