我试图通过使用处理程序每 1 分钟运行一次 AsyncTask,但它不起作用:( 在 AsyncTask 中,我正在从 Sqlite DB 读取数据并在 mapview 中绘制结果,这样做的目的是每 1 次更新我的 Sqlite 的另一项服务min 通过从服务器获取真实数据,我也希望保持 mapview 更新。有没有任何可能的方法可以每分钟调用 AsyncTask 而不是使用 Handler?
public Runnable getData;
private final Handler _handler = new Handler();
private static int DATA_INTERVAL = 60 * 1000;
getData = new Runnable()
{
public void run()
{
getDataFrame();
}
private void getDataFrame() {
// TODO Auto-generated method stub
_handler.postDelayed(MapViewActivity.this.getData, DATA_INTERVAL);
new DrawFromDataTask();
}
};
DrawFromDataTask is described below:
private class DrawFromDataTask extends AsyncTask<Void, Integer, FriendItemizedOverlay> {
@Override
protected FriendItemizedOverlay doInBackground(Void... params) {
// TODO Auto-generated method stub
mDbAdapter.open();
List<Refresher> nearFriends = mDbAdapter.getAllRecords();
for(Refresher friend : nearFriends)
{
double lat = Double.parseDouble(friend.Latitude);
double lon = Double.parseDouble(friend.Longitude);
OverlayItem item = new OverlayItem(new GeoPoint((int)(lat * 1000000),
(int)(lon* 1000000)),
"" + friend.name,
"" + friend.type);
mFriendOverlay.addOverlay(item);
}
return mFriendOverlay;
}
protected void onProgressUpdate(Integer... progress) {
setProgress(progress[0]);
}
protected void onPostExecute(FriendItemizedOverlay result) {
System.out.println("in AsyncTask execution!");
Location loc = get_location();
final double mLatitude = loc.getLatitude();
final double mLongitude = loc.getLongitude();
// get the last location from the database
GeoPoint lastLocation = new GeoPoint(
(int) (mLatitude * 1E6),
(int) (mLongitude * 1E6));
Drawable marker = getResources().getDrawable(R.drawable.arrow);
int amountOFplayers = result.size()-1;
for (int j=0; j<amountOFplayers; j++) {
result.getItem(amountOFplayers).setMarker(marker);
}
//System.out.println("Number of overlays -- "+amountOFplayers);
mMapView.postInvalidate();
//mMapView.invalidate();
// animate to last location
mMapController.animateTo(lastLocation);
// zoom to the required level
mMapController.setZoom(ZOOM_LEVEL);
}
}